Code:
sub REZ()
var body = '0x2006'
var dagger = '0x0F51'
var corpse
UO.Set('quiet','1')
;uo.ignorereset()
uo.set('finddistance', '3')
uo.findtype(body, -1, 'ground')
if uo.findcount() and Uo.GetDistance( 'finditem' ) < 3 then
var x = uo.GetGraphic(uo.ObjAtLayer('Lhand'))
var y = uo.GetGraphic(uo.ObjAtLayer('Rhand'))
uo.warmode(0)
wait(500)
corpse = uo.getSerial("finditem")
UO.WaitTargetObject(corpse)
UO.UseType(dagger)
wait(1000)
uo.Equipt('Lhand',x)
uo.Equipt('Rhand',y)
; Loot()
uo.warmode(1)
endif
мой не в цикле. 1 труп 1 порезка.