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 Post subject: UO.ObjAtLayer()
PostPosted: 2012-02-12 11:49:45 
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Joined: 2012-02-12 11:41:43
Posts: 4
Hi,
I have a small problem with function UO.ObjAtLayer().
I need get info about layers of different players. Is it able?
In my script I got it like that, but it detects only the information about my character.

Code:
chest = uo.getcolor(uo.objatlayer("Torso"))

I need this for detection armor class of my opponents. In our shard armor class is distinguished by the color of the material.

Thanks for help :wink:


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 Post subject: Re: UO.ObjAtLayer()
PostPosted: 2012-02-12 13:22:35 
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Joined: 2009-05-28 09:58:28
Posts: 2802
Location: Иваново
No way, unfortunately. :cry:

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 Post subject: Re: UO.ObjAtLayer()
PostPosted: 2012-02-12 13:37:51 
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Joined: 2012-02-12 11:41:43
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oh, damn :(


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