Yoko

All sides of Injection
It is currently 2024-03-28 20:15:03

All times are UTC+02:00




Post new topic  Reply to topic  [ 2 posts ] 
Author Message
PostPosted: 2007-11-24 19:21:40 
Offline

Joined: 2007-11-17 12:39:26
Posts: 24
It has been posted on old Yoko forum but i thought id post it here again

Code:
############################################################
#              Ultimate Mining Script! v1.11
#                    by  =Alas=
#                     04/9/2003
# Special Thanks to Voyta for ideas!
############################################################
#
#=== Main Idea
#   First of all, user records a path inside the mine,   
#   then... the script follows this path mining under
#   user's position each step.
#
#=== Possible Upgrades
#   - Recalling between mines (at least in my shard, this
#     macro mines faster than the mine regeneration rate,
#     even in the biggest mines).
#   - Override using of setcatchbag. Considered illegal
#     in most of shards. First idea is to let the macro
#     walk to a house and drop the ore there. UNFINISHED!
#   - Correcting the lang... my englis is poor *lol*
#
#=== How to setup (it isn't that difficult)
#   1. Create an Object TYPE called "pickaxe", init
#       it to your mining tool.
#   2. In my shard, mining time of a spot never takes
#      more than 5 seconds. If in yours this time can
#      be longer, change the maxMineTime var on the
#      mine_spot sub.
#   3. If you wish to use the "setCatchBag" thing,
#      create an injection OBJECT called "oresBag",
#      and set it to the container in the bank (old
#      spheres only) or in you pack wich will store
#      the ores.
#   4. If you want to cycle the path (neverending
#      mining, till you stop the macro), set the
#      value of "cycle" variable in the go_mining
#      sub to 1.
#
#=== Action starts! How to record the path?!
#   1. Go to the starting location (have to remember it!)
#      and execute the record_path sub.
#   2. Walk normally all over where you you want to
#      mine later (char will follow YOUR path, try to
#      repeat as low spots as you can)
#   3. When you're done, just say "stop"
#   4. Your path is in the textWindow! Copy it to
#      the 'Var path="xxxx"' on the go_mining sub, where
#      xxxx is your path.
#
#       IMPORTANT! IMPORTANT! IMPORTANT! IMPORTANT!
#   The path is a fucking long string :P
#   If you want to cycle this path, make sure it ends
#   EXACTLY where it stats! (no need to look at same dir)
#
#=== Hardcore Action time! Let's rock!
#   1. Go to the starting position of your path.
#   2. Execute the go_mining function!
#   3. Let the time do his work, woh0h0h0h0!
#
#=== Considerations
#   This macro NEVER uses the mouse! Why? This way you
#   can use your comp while it's working. You can even
#   use multiclient and have as many chars mining as you
#   want.
#   I use it to mine with one char while I play with my
#   main char.

############################################################
#   Main Mining Function! Conf. Needed (look above)
############################################################
sub go_mining()
   var cycle=1
   var path="3l9o9iik7i8k9lk3lo2l"
   var test=0
   var i=0
   var j
   UO.SetCatchBag("oresBag")
   UO.DeleteJournal()   

   While i<LEN(path)
      if VAL(path[i]) then
         j=VAL(path[i])
         i=i+1
      else
         j=1
      endif

      Repeat
         if test<>1 then
            UO.DeleteJournal()
            mine_spot()
         end if     

         UO.Print("New Location!")
         if not make_step(path[i]) then
            UO.Print("Probably Stuck!")
            UO.Print("Hope it is a Worldsave")
         endif
         j=j-1
      Until j==0
     
      i = i + 1
      if cycle && i==LEN(path) then
         i=0
      endif
   Wend
end sub

############################################################
#   Auxilliar Function. Little mod needed (look above)
############################################################
sub mine_spot()
   var maxMineTime=7000
   var times=0
   var timeout=0
   While UO.InJournal("There is no")==0
   UO.Print("Mining time!")
   UO.DeleteJournal()
   UO.WaitTargetTile("1339",STR(UO.GetX()),STR(UO.GetY()),"0")
   UO.UseType("pickaxe")
   timeout=0
   times = times +1
   if times>20 then
      wait(maxMineTime)
      times = 0
   endif
   Repeat
      timeout=timeout+200
      Wait(200)
      #UO.Print("Waiting...")
      Until UO.InJournal("You put") OR UO.InJournal("There is no") OR timeout>maxMineTime
   Wend
   return 0
end sub

############################################################
#   Main Path-Recording function!
############################################################
sub record_path()
   var x
   var y
   var path=""
   UO.DeleteJournal()
   Repeat
      x=UO.GetX()
      y=UO.GetY()
      if waitNewPos(x,y) then
         path=path+extract_dir(x,y,UO.GetX(),UO.GetY())
      endif
   Until UO.InJournal("stop")
   path = compressPath(path)
   UO.TextClear()
   UO.TextOpen()
   UO.TextPrint("Your path is:")
   UO.TextPrint(path)
end sub

############################################################
#   Auxilliar sub.
############################################################
sub send_step(keycode,dir)
   var x = UO.GetX()
   var y = UO.GetY()
   var timeout = 0
   if UO.GetDir()<>dir then
      UO.Press(keycode)
      Repeat
         wait(50)
      Until UO.GetDir()==dir
   endif
   UO.Press(keycode)
   Repeat
      timeout=timeout+50
      wait(50)
   Until x<>UO.GetX() || y<>UO.GetY() || timeout>2000
   if timeout>2000 then
      return 0
   endif
   return 1
end sub

############################################################
#   Bunch of auxilliar subs. No need to change anything!
############################################################
sub waitNewPos(x,y)
   while x==UO.GetX() && y==UO.GetY()
      if UO.InJournal("stop") then
         return 0
      endif
   wend
   return 1
end sub

sub compressPath(path)
   Var i=0
   Var j=0
   Var newPath=""
   while i<LEN(path)
      j=1
      while path[i]==path[i+1] AND j<9
         i=i+1
         j=j+1
      wend
      if j==1 then
         newPath=newPath+path[i]
      else
         newPath=newPath+STR(j)+path[i]
      endif
      i=i+1
   wend
   return newPath
end sub

sub extract_dir(x,y,a,b)
   if x>a then
      if y==b then
         return "i"
      else
         if y>b then
            return "n"
         else
            return "w"
         endif
      endif
   else
      if x<a then
         if y==b then
            return "l"
         else
            if y>b then
               return "e"
            else
               return "s"
            endif
         endif
      else
         if y>b then
            return "o"
         else
            return "k"
         endif
      endif
   endif
end sub

sub make_step(dir)
   if dir=="e" then
      send_step(39,1)
      return 1
   endif
   if dir=="l" then
      send_step(34,2)
      return 1
   endif
   if dir=="s" then
      send_step(40,3)
      return 1
   endif
   if dir=="k" then
      send_step(35,4)
      return 1
   endif
   if dir=="w" then
      send_step(37,5)
      return 1
   endif
   if dir=="i" then
      send_step(36,6)
      return 1
   endif
   if dir=="n" then
      send_step(38,7)
      return 1
   endif
   if dir=="o" then
      send_step(33,0)
      return 1
   endif
   if dir=="d" then
      While UO.Count("0x19b9")
         UO.Drop("0x19b9")
         wait(1000)
      Wend
      wait(200)
      return 1
   endif
   UO.Print("Recall Time!")
   return 0
end sub


Top
   
 Post subject:
PostPosted: 2009-01-15 16:53:39 
Offline

Joined: 2009-01-09 07:57:16
Posts: 1
How do I set this Up to recall, Bank the ores recall back to the mine and Loop ?


Top
   
Display posts from previous:  Sort by  
Post new topic  Reply to topic  [ 2 posts ] 

All times are UTC+02:00


Who is online

Users browsing this forum: No registered users and 10 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB® Forum Software © phpBB Limited