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 Post subject: Disorganize
PostPosted: 2004-09-10 01:30:40 
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Joined: 2004-07-11 00:47:53
Posts: 8
How can i can as an exemple take a pile of 50 stacked itens(like arrows) and separete them 1 by 1?


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 Post subject:
PostPosted: 2004-09-10 11:17:15 
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Joined: 2004-04-16 17:11:35
Posts: 21
hmmm/ intresiting!
for what purposes you need this kind of action.
i've never met such kind of scripts.


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 Post subject:
PostPosted: 2004-09-10 14:04:09 
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Joined: 2004-07-11 00:47:53
Posts: 8
I need it to train the skill poisoning, because if i poison the pile of stacked itens all them get poisoned, so i have to separete them one by one before starting to train.


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 Post subject:
PostPosted: 2004-09-10 16:45:21 
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Joined: 2004-04-03 16:49:38
Posts: 1964
there was examples on forum, especially in smelting scripts

the splitting may be accomplished through use of ,moveitem command with specifying where to put splitted piece

smth like
,moveitem _ORETYPE 1 100 100 0


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 Post subject:
PostPosted: 2004-09-10 22:13:19 
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Joined: 2004-07-11 00:47:53
Posts: 8
My inject is a little old and i can't change it because it's the inly version that works in my shard and it does not have the ,moveitem cmd =(
So is there another way to disorganize a pile?


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 Post subject:
PostPosted: 2004-09-10 22:44:03 
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Expert!

Joined: 2004-04-25 11:11:07
Posts: 359
try uo.drag()

_________________
Без труда не выловишь и рыбку из пруда,
А без пруда не выловишь её и с трудом...


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 Post subject:
PostPosted: 2004-09-11 17:30:09 
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Joined: 2004-07-11 00:47:53
Posts: 8
How would be the complete Uo.Drag line?


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 Post subject:
PostPosted: 2004-09-11 18:55:18 
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Expert!

Joined: 2004-04-25 11:11:07
Posts: 359
read documentation. There is link to YokoDoc.zip somewhere on http://yoko.netroof.net/injection.htm

_________________
Без труда не выловишь и рыбку из пруда,

А без пруда не выловишь её и с трудом...


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