Yoko http://forum.yoko.com.ua/ |
|
Помогите запустить сферу! http://forum.yoko.com.ua/viewtopic.php?f=6&t=12916 |
Page 1 of 1 |
Author: | Granovskiy [ 2007-12-17 13:37:17 ] |
Post subject: | Помогите запустить сферу! |
Люди подкажите плиз где и как мне прописать ип чтобы она пошла по инэту ? //MENASOFT: SPHERE //All SPHERE script files and formats are copyright 1997-2001 Menasoft and Partners. //This file may be edited for personal use, but may not be distributed in whole or in part, in any format. //All donations and contributions become the property of Menasoft. // // Values: // <string> Any alphanumeric string // <html> An HTML tag // <path> A valid complete path on a hard drive // <boolean> 0 (off, false, no) or 1 (on, true, yes) // x, x1, etc a numeric integer value // <hex> a hexadecimal bit field // % 0-100 [SPHERE] //######################################################################################### //# Basic Sphere Info # //######################################################################################### // SERVNAME=<string> // Specifys the name of your server. Player's will see this upon login and // also this is the name the web interface will use. SERVNAME=Legion // ADMINEMAIL=<string> // The e-mail address (if any) of the contact person or shard administrator ADMINEMAIL=xakep@ultimasoft.ru // URL=<string> // The URL (web address) if any for the shard. // Reported on the main server list for this server. URL=www.ultimasoft.ru // TIMEZONE=x // The local timezone, hours offset from Greenwhich, England, UK // x = a number from -12 to +12 // EST = 5. CST = 6, etc TIMEZONE=7 //######################################################################################### //# System configuration # //######################################################################################### // SERVIP=1x.2x.3x.4x // This should always be set to 127.0.0.1. If you put an IP in here that // isn't physically on your computer, Sphere will not be able to bind the port. SERVIP=127.0.0.1 // SERVPORT=x // Port number the sever is running on. The standard port number for // almost all SPHERE shards is 2594 SERVPORT=2593 // NTSERVICE=<boolean> // Makes the server run as an NT service when run on // Windows NT 4.0 and Windows 2000 machines // DOES NOT WORK ON WINDOWS 9x MACHINES NTSERVICE=0 // CLIENTVERSION=<string> // String describing what clients can log into this shard // SPHEREClient can ALWAYS log onto a SPHERE shard CLIENTVERSION=2.0.03 //######################################################################################### //# File System # //######################################################################################### // WORLDSAVE=<path> // The complete path to the directory where you want the server to keep // the SPHEREWORLD.SCP file (and all backups). WORLDSAVE=c:\blood lands\save // SCPFILES=<path> // The complete path to the directory where you have all the run time script // files for SPHERE SCPFILES=c:\blood lands\scripts SCPINBOXDIR=c:\blood lands\scripts // ACCTFILES=<path> // Complete path to where on your hard drive you want the server to // read and store/backup the account files ACCTFILES=c:\blood lands\accounts // MULFILES=<path> // The complete path to the directory where UO is installed. // The default location for non-T2A installations is C:\UO // The default location for T2A installations is C:\Program Files\Ultima Online MULFILES=c:\uo1\ // LOG=<path> // The complete path to the directory where you want the server to keep // the log files. LOG=c:\blood lands\logs //######################################################################################### //# Listing the sphere # //######################################################################################### //REGISTERFLAG=1 // REGPASS=<string> password to reserve my server name on the registration server. //REGPASS= // REGISTERSERVER=<string> // A string containing the machine name and network name for central server // listing //REGISTERSERVER=menace.ne.mediaone.net // NOTES=<string> Anything I want to say about this server on the registration board. NOTES= // LANG=English // The primary language for this server. LANG=Russian //######################################################################################### //# In Game Environment # //######################################################################################### // LIGHTDAY=x // Light level to use at day // Valid ranges: 0-19, 0 = brightest, 19 = darkest (in t2a clients, 30=darkest) LIGHTDAY=0 // LIGHTNIGHT=x // Light level to use at night // Valid ranges: 0-19, 0 = brightest, 19 = darkest (in t2a clients, 30=darkest) LIGHTNIGHT=5 // Light level to use in dungeons // Valid ranges: 0-19, 0 = brightest, 19 = darkest (in t2a clients, 30=darkest) DUNGEONLIGHT=10 // GAMEMINUTELENGTH=x // Length of the game world minute in real world seconds. GAMEMINUTELENGTH=60 // ARRIVEDEPARTMSG=<boolean> // Switch to turn the arrival and departure messages on and off ARRIVEDEPARTMSG=1 // NOWEATHER=<boolean> // Turns on/off in game weather effects NOWEATHER=1 // CHARTAGS=<boolean> // Switch turning on and off the [NPC] in NPC names CHARTAGS=0 // MOUNTHEIGHT=x // The height at which a mounted person clears ceilings. 0 = not checked. MOUNTHEIGHT=0 //######################################################################################### //# In Game Physics # //######################################################################################### // STAMINALOSSATWEIGHT=x // This is the percent of max weight at which stamina is lost half the time. // If set to 200 it is effectively removed from effect. If this is set to 100, then // stamina will be lost for every other step when at 100% load. // The standard deviation on this is 10 % ... the chance is halved for a change // of 10% i.e.. if set to 100 then the chance at 90% load is 25% or you will lose // stamina every 4th step. STAMINALOSSATWEIGHT=150 // RUNNINGPENALTY=x // % to add when running. (50 default) (0 = no effect). // When running the weight acts as if it has been increased // by this percent RUNNINGPENALTY=35 // BANKMAXITEMS=x // Maximum number of items players can keep in their bank boxes BANKMAXITEMS=700 // BANKMAXWEIGHT=x // Maximum weight in stones players can have in the bank boxes BANKMAXWEIGHT=3000 // FLIPDROPPEDITEMS=<boolean> // Turns on/off dropped object flipping FLIPDROPPEDITEMS=0 AUTONEWBIEKEYS=1 PLAYERGHOSTSOUNDS=1 // CLIENTLINGER=x // Time in seconds for a client to linger in the game before complete logout of their character CLIENTLINGER=30 // HITPOINTPERCENTONREZ=% // % of maximum potential hitpoints a player receives when resurrected HITPOINTPERCENTONREZ=30 MAXBASESKILL=0 // REGEN1=x // Time in seconds for mana regeneration REGEN1=3 // REGEN2=x // Time in seconds for stamina regeneration REGEN2=2 // REGEN3=x // Time in minutes for food regeneration // Default = 1*60*24 (1 days of real life time) REGEN3=1*60*24 //######################################################################################### //# In Game NPC control # //######################################################################################### // VENDORMAXSELL=x // Maximun number of items to sell to any one person at a time. VENDORMAXSELL=999999 // MONSTERFEAR=<boolean> // Turns on/off weather some monsters will run away if hurt MONSTERFEAR=1 // MONSTERFIGHT=<boolean> // Switch for weather or not monsters will fight each other MONSTERFIGHT=0 // NPCTRAINMAX=x // MAximum absolute skill an NPC will train a player up to NPCTRAINMAX=75 // NPCTRAINPERCENT=% // Maximum percentage of skill an NPC trainer can train up to. NPCTRAINPERCENT=100 //######################################################################################### //# In Game Magic # //######################################################################################### // WOPPLAYER=<boolean> // Switch for if Words Of Power are emoted by players WOPPLAYER=1 // WOPSTAFF=<boolean> // Switch for if Words Of Power are emoted by shard staff (GM's, Counselors, etc) WOPSTAFF=0 // REAGENTLOSSFAIL=<boolean> // Switch for reagent consumption upon spell cast failure REAGENTLOSSFAIL=1 // REAGENTSREQUIRED=<boolean> // Switch for weather or not reagents are required for casting spells REAGENTSREQUIRED=1 // EQUIPPEDCAST=<boolean> // Turns on/off casting spells while equiped EQUIPPEDCAST=1 // MAGICUNLOCKDOOR=x // Amount of skill of lock picking needed to unlock a magically locked door MAGICUNLOCKDOOR=900 //######################################################################################### //# In Game Decay # //######################################################################################### // CORPSENPCDECAY=x // Time in minutes it takes for an NPC's corpse to decay CORPSENPCDECAY=10 // CORPSEPLAYERDECAY=x // Time in minutes it takes for a player's corpse to decay CORPSEPLAYERDECAY=10 // DECAYTIMER=x // Time in minutes for items to decay DECAYTIMER=15 //######################################################################################### //# Account Policy # //######################################################################################### // ACCAPP=# Account application process. // 0=Closed, // Closed. Not accepting more. // 1=EmailApp, // Must send email to apply. // 2=Free, // Anyone can just log in and create a full account. // 3=GuestAuto, // You get to be a guest and are automatically sent email with u're new password. // 4=GuestTrial, // You get to be a guest til u're accepted for full by an Admin. // 5=Other, // specified but other ? // 6=Unspecified, // Not specified. // 7=WebApp, // Must fill in a web form and wait for email response // 8=WebAuto, // Must fill in a web form and automatically have access ACCAPP=2 REQUIREEMAIL=0 // MINCHARDELETETIME=x // Time in minute before a newly created character can be deleted // Default = 3*24*60 (3 days of real life time) MINCHARDELETETIME=7*24*60 // MAXCHARSPERACCOUNT=x // Maximum number from 1 to 5 of how many characters are allowed per account MAXCHARSPERACCOUNT=1 // GUESTSMAX=x // Maximum number of guest allowed GUESTSMAX=1 // CLIENTMAX=x // Maximum number of concurrent clients allowed to log in at once CLIENTMAX=256 //LOCALIPADMIN= //######################################################################################### //# Criminal Fame Karma Murder System # //######################################################################################### // SNOOPCRIMINAL=x // Time in seconds a player is flagged criminal for snooping another NPC or player SNOOPCRIMINAL=300 // PLAYERNEUTRAL=x // A number from -10000 to 10000 // Sets the level of karma at which a player becomes a neutral (gray) player PLAYERNEUTRAL=-2000 // MURDERDECAYTIME=x // Time in seconds for each murder count to decay // Default MURDERDECAYTIME=8*60*60 (8 hours) MURDERDECAYTIME=1*60*60 // MURDERMINCOUNT=x // Number of player murder counts before a player will be flagged a murderer MURDERMINCOUNT=5 // CRIMINALTIMER=x // Time in minutes a player will be flagged criminal CRIMINALTIMER=3 // GUARDLINGER=x // Time in minutes the guards will hang around for after responding to // a criminal activity GUARDLINGER=1 // GUARDSINSTANTKILL=<boolean> // Switch to turn insta-kill guards on and off GUARDSINSTANTKILL=1 // HELPINGCRIMINALSISACRIME=<boolean> // Turns on/off if doing something beneficial for a red/gray/neutral player flags // the do gooder a criminal HELPINGCRIMINALSISACRIME=1 // LOOTINGISACRIME=<boolean> // Turns on and off weather looting or carving a blue (non criminal/good) // corpse will flagged a player criminal LOOTINGISACRIME=1 //######################################################################################### //# Game Save # //######################################################################################### // SAVEBACKGROUND=<boolean> // Switch to turn on/off background type saves to the TUSWorld.scp and account files SAVEBACKGROUND=1 // SAVEPERIOD=10 // Time in minutes between automatic background world saves SAVEPERIOD=10 // WRITENUMIDS=10 // BACKUPLEVELS=1 // How many 'tiers' of backups you want the sever to make. BACKUPLEVELS=1 //######################################################################################### //# Logging # //######################################################################################### // VERBOSE=<boolean> // Verbose mode switch. VERBOSE=0 // LOGMASK=<hex> // Messages logged to the log files while logging is turned on // INIT 0x0100 start up messages. // SAVE 0x0200 world save status. // CLIENTS_LOG 0x0400 all clients as they log in and out. // GM_PAGE 0x0800 player gm pages. // PLAYER_SPEAK 0x1000 All that the players say. // GM_CMDS 0x2000 Log all GM commands. // LOGMASK=03f00 LOGMASK=0 // HEARALL=<boolean> // Switch for weather or not all player text is echo'd to the server console HEARALL=0 //######################################################################################### //# Debug and Optimization # //######################################################################################### //USEIRC=? // SECTORSLEEP=x // Value from 1 to 32 (sleep longer) SECTORSLEEP=20 // SECURE=<boolean> // Server start console mode secure status switch SECURE=1 // PROFILE=<boolean> // Time profile debugging switch. PROFILE=0 // MAPCACHETIME=x // Time in seconds to keep unused map data. // (This is an advanced setting and should not need adjusting) MAPCACHETIME=120 // FREEZERESTARTTIME=x // Time in seconds before the server will restart the main game loop if the server stalls // Default FREEZERESTARTTIME=60 // MAXCOMPLEXITY=x // A variable to help the server keep the maximum number of NPC chars from // being on one screen at a time (to help keep lag under control) MAXCOMPLEXITY=100 // DEBUGFLAGS=<hex> // Messages echoed to the server console while in debug mode // NPC_EMOTE = 0x01 // ADVANCE_STATS = 0x02 // MOTIVATION = 0x04 display motication level debug messages. // DEBUGF_WALKCODES = 0x80 try the new walk code checking stuff DEBUGFLAGS=0 // FORCEGARBAGECOLLECT=<boolean> // Switch to force a garbage collect before each world file save FORCEGARBAGECOLLECT=1 // DEADSOCKETTIME=x // Time in minutes to keep a non responding socket alive DEADSOCKETTIME=10 //######################################################################################### //# Listing other spheres # //######################################################################################### // POLLSERVERS=x // Time in minutes to background poll other servers in your server // list (minutes) POLLSERVERS=15 //######################################################################################### //# Blocked IPs # //######################################################################################### [Blockip] 1.2.3.4 //######################################################################################### //# Blocked Emails # //######################################################################################### [BLOCKEMAIL] // List of some of the free email services. // List is empty //######################################################################################### //# Webpages # //######################################################################################### // Instead of one you can make any numbers of status' in this File. // Just create a new section called [WEBPAGE 2] and change the settings. // The destinationfile can be accessed directly through port 2593 of of the server // Example: http://80.93.116.65:2593/status.html [WEBPAGE 1] // WEBPAGESRC=<path> determines what html file is used as base for the status page WEBPAGESRC=c:\blood lands\web\spherestatusbase.html // WEBPAGEFILE=<path> determines where the status page is saved. WEBPAGEFILE=c:\blood lands\web\status.html // WEBCLIENTLISTFORM=<string> WEBCLIENTLISTFORM=<tr><td>%NAME%\t</td><td>%REGION.NAME%\t</td></tr>\n // WEBSERVERLISTFORM=<string> WEBSERVERLISTFORM=<tr><td>%URLLINK%</td><td>%STATUS%</td></tr> // WEBPAGEUPDATE=x in seconds, how often the status file is updated. WEBPAGEUPDATE=999999999999999999999 // PLEVEL=x, 0 means everyone, 6 just Admins PLEVEL=6 //######################################################################################### //# Login Servers # //######################################################################################### // The first server must be the local server, and should always have the // 127.0.0.1 IP in it. If you have an external IP (through a router/firewall), // create an extra extry with your external IP for your internet clients to // select. [SERVERS] Blood Lands 127.0.0.1 2593 [EOF] |
Author: | NBKua [ 2007-12-17 14:14:14 ] |
Post subject: | |
ты ваще туда попал? здесь о скриптах на инжу говорят а не о настройке сферы. А если паделу с каждым эмулятором идет описание... конктретно в твоем случае последние строки... [SERVERS] Blood Lands 127.0.0.1 2593 тут посмотри паближе може паймешь и ИМХО сфере кажись нинада никаких настроек она и так в инете, фаирвол только открой |
Page 1 of 1 | All times are UTC+02:00 |
Powered by phpBB® Forum Software © phpBB Limited https://www.phpbb.com/ |