Yoko

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PostPosted: 2007-12-17 13:37:17 
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Joined: 2007-12-17 13:26:39
Posts: 10
Люди подкажите плиз где и как мне прописать ип чтобы она пошла по инэту ?


//MENASOFT: SPHERE
//All SPHERE script files and formats are copyright 1997-2001 Menasoft and Partners.
//This file may be edited for personal use, but may not be distributed in whole or in part, in any format.
//All donations and contributions become the property of Menasoft.
//
// Values:
// <string> Any alphanumeric string
// <html> An HTML tag
// <path> A valid complete path on a hard drive
// <boolean> 0 (off, false, no) or 1 (on, true, yes)
// x, x1, etc a numeric integer value
// <hex> a hexadecimal bit field
// % 0-100

[SPHERE]

//#########################################################################################
//# Basic Sphere Info #
//#########################################################################################
// SERVNAME=<string>
// Specifys the name of your server. Player's will see this upon login and
// also this is the name the web interface will use.
SERVNAME=Legion

// ADMINEMAIL=<string>
// The e-mail address (if any) of the contact person or shard administrator
ADMINEMAIL=xakep@ultimasoft.ru

// URL=<string>
// The URL (web address) if any for the shard.
// Reported on the main server list for this server.
URL=www.ultimasoft.ru

// TIMEZONE=x
// The local timezone, hours offset from Greenwhich, England, UK
// x = a number from -12 to +12
// EST = 5. CST = 6, etc
TIMEZONE=7

//#########################################################################################
//# System configuration #
//#########################################################################################
// SERVIP=1x.2x.3x.4x
// This should always be set to 127.0.0.1. If you put an IP in here that
// isn't physically on your computer, Sphere will not be able to bind the port.
SERVIP=127.0.0.1

// SERVPORT=x
// Port number the sever is running on. The standard port number for
// almost all SPHERE shards is 2594
SERVPORT=2593

// NTSERVICE=<boolean>
// Makes the server run as an NT service when run on
// Windows NT 4.0 and Windows 2000 machines
// DOES NOT WORK ON WINDOWS 9x MACHINES
NTSERVICE=0

// CLIENTVERSION=<string>
// String describing what clients can log into this shard
// SPHEREClient can ALWAYS log onto a SPHERE shard
CLIENTVERSION=2.0.03

//#########################################################################################
//# File System #
//#########################################################################################
// WORLDSAVE=<path>
// The complete path to the directory where you want the server to keep
// the SPHEREWORLD.SCP file (and all backups).
WORLDSAVE=c:\blood lands\save

// SCPFILES=<path>
// The complete path to the directory where you have all the run time script
// files for SPHERE
SCPFILES=c:\blood lands\scripts

SCPINBOXDIR=c:\blood lands\scripts

// ACCTFILES=<path>
// Complete path to where on your hard drive you want the server to
// read and store/backup the account files
ACCTFILES=c:\blood lands\accounts

// MULFILES=<path>
// The complete path to the directory where UO is installed.
// The default location for non-T2A installations is C:\UO
// The default location for T2A installations is C:\Program Files\Ultima Online
MULFILES=c:\uo1\

// LOG=<path>
// The complete path to the directory where you want the server to keep
// the log files.
LOG=c:\blood lands\logs

//#########################################################################################
//# Listing the sphere #
//#########################################################################################
//REGISTERFLAG=1

// REGPASS=<string> password to reserve my server name on the registration server.
//REGPASS=

// REGISTERSERVER=<string>
// A string containing the machine name and network name for central server
// listing
//REGISTERSERVER=menace.ne.mediaone.net

// NOTES=<string> Anything I want to say about this server on the registration board.
NOTES=

// LANG=English // The primary language for this server.
LANG=Russian

//#########################################################################################
//# In Game Environment #
//#########################################################################################
// LIGHTDAY=x
// Light level to use at day
// Valid ranges: 0-19, 0 = brightest, 19 = darkest (in t2a clients, 30=darkest)
LIGHTDAY=0

// LIGHTNIGHT=x
// Light level to use at night
// Valid ranges: 0-19, 0 = brightest, 19 = darkest (in t2a clients, 30=darkest)
LIGHTNIGHT=5

// Light level to use in dungeons
// Valid ranges: 0-19, 0 = brightest, 19 = darkest (in t2a clients, 30=darkest)
DUNGEONLIGHT=10

// GAMEMINUTELENGTH=x
// Length of the game world minute in real world seconds.
GAMEMINUTELENGTH=60

// ARRIVEDEPARTMSG=<boolean>
// Switch to turn the arrival and departure messages on and off
ARRIVEDEPARTMSG=1

// NOWEATHER=<boolean>
// Turns on/off in game weather effects
NOWEATHER=1

// CHARTAGS=<boolean>
// Switch turning on and off the [NPC] in NPC names
CHARTAGS=0

// MOUNTHEIGHT=x
// The height at which a mounted person clears ceilings. 0 = not checked.
MOUNTHEIGHT=0

//#########################################################################################
//# In Game Physics #
//#########################################################################################
// STAMINALOSSATWEIGHT=x
// This is the percent of max weight at which stamina is lost half the time.
// If set to 200 it is effectively removed from effect. If this is set to 100, then
// stamina will be lost for every other step when at 100% load.
// The standard deviation on this is 10 % ... the chance is halved for a change
// of 10% i.e.. if set to 100 then the chance at 90% load is 25% or you will lose
// stamina every 4th step.
STAMINALOSSATWEIGHT=150

// RUNNINGPENALTY=x
// % to add when running. (50 default) (0 = no effect).
// When running the weight acts as if it has been increased
// by this percent
RUNNINGPENALTY=35

// BANKMAXITEMS=x
// Maximum number of items players can keep in their bank boxes
BANKMAXITEMS=700

// BANKMAXWEIGHT=x
// Maximum weight in stones players can have in the bank boxes
BANKMAXWEIGHT=3000

// FLIPDROPPEDITEMS=<boolean>
// Turns on/off dropped object flipping
FLIPDROPPEDITEMS=0

AUTONEWBIEKEYS=1

PLAYERGHOSTSOUNDS=1

// CLIENTLINGER=x
// Time in seconds for a client to linger in the game before complete logout of their character
CLIENTLINGER=30

// HITPOINTPERCENTONREZ=%
// % of maximum potential hitpoints a player receives when resurrected
HITPOINTPERCENTONREZ=30

MAXBASESKILL=0

// REGEN1=x
// Time in seconds for mana regeneration
REGEN1=3

// REGEN2=x
// Time in seconds for stamina regeneration
REGEN2=2

// REGEN3=x
// Time in minutes for food regeneration
// Default = 1*60*24 (1 days of real life time)
REGEN3=1*60*24

//#########################################################################################
//# In Game NPC control #
//#########################################################################################
// VENDORMAXSELL=x
// Maximun number of items to sell to any one person at a time.
VENDORMAXSELL=999999

// MONSTERFEAR=<boolean>
// Turns on/off weather some monsters will run away if hurt
MONSTERFEAR=1

// MONSTERFIGHT=<boolean>
// Switch for weather or not monsters will fight each other
MONSTERFIGHT=0

// NPCTRAINMAX=x
// MAximum absolute skill an NPC will train a player up to
NPCTRAINMAX=75

// NPCTRAINPERCENT=%
// Maximum percentage of skill an NPC trainer can train up to.
NPCTRAINPERCENT=100

//#########################################################################################
//# In Game Magic #
//#########################################################################################
// WOPPLAYER=<boolean>
// Switch for if Words Of Power are emoted by players
WOPPLAYER=1

// WOPSTAFF=<boolean>
// Switch for if Words Of Power are emoted by shard staff (GM's, Counselors, etc)
WOPSTAFF=0

// REAGENTLOSSFAIL=<boolean>
// Switch for reagent consumption upon spell cast failure
REAGENTLOSSFAIL=1

// REAGENTSREQUIRED=<boolean>
// Switch for weather or not reagents are required for casting spells
REAGENTSREQUIRED=1

// EQUIPPEDCAST=<boolean>
// Turns on/off casting spells while equiped
EQUIPPEDCAST=1

// MAGICUNLOCKDOOR=x
// Amount of skill of lock picking needed to unlock a magically locked door
MAGICUNLOCKDOOR=900

//#########################################################################################
//# In Game Decay #
//#########################################################################################
// CORPSENPCDECAY=x
// Time in minutes it takes for an NPC's corpse to decay
CORPSENPCDECAY=10

// CORPSEPLAYERDECAY=x
// Time in minutes it takes for a player's corpse to decay
CORPSEPLAYERDECAY=10

// DECAYTIMER=x
// Time in minutes for items to decay
DECAYTIMER=15

//#########################################################################################
//# Account Policy #
//#########################################################################################
// ACCAPP=# Account application process.
// 0=Closed, // Closed. Not accepting more.
// 1=EmailApp, // Must send email to apply.
// 2=Free, // Anyone can just log in and create a full account.
// 3=GuestAuto, // You get to be a guest and are automatically sent email with u're new password.
// 4=GuestTrial, // You get to be a guest til u're accepted for full by an Admin.
// 5=Other, // specified but other ?
// 6=Unspecified, // Not specified.
// 7=WebApp, // Must fill in a web form and wait for email response
// 8=WebAuto, // Must fill in a web form and automatically have access
ACCAPP=2

REQUIREEMAIL=0

// MINCHARDELETETIME=x
// Time in minute before a newly created character can be deleted
// Default = 3*24*60 (3 days of real life time)
MINCHARDELETETIME=7*24*60

// MAXCHARSPERACCOUNT=x
// Maximum number from 1 to 5 of how many characters are allowed per account
MAXCHARSPERACCOUNT=1

// GUESTSMAX=x
// Maximum number of guest allowed
GUESTSMAX=1

// CLIENTMAX=x
// Maximum number of concurrent clients allowed to log in at once
CLIENTMAX=256

//LOCALIPADMIN=

//#########################################################################################
//# Criminal Fame Karma Murder System #
//#########################################################################################
// SNOOPCRIMINAL=x
// Time in seconds a player is flagged criminal for snooping another NPC or player
SNOOPCRIMINAL=300

// PLAYERNEUTRAL=x
// A number from -10000 to 10000
// Sets the level of karma at which a player becomes a neutral (gray) player
PLAYERNEUTRAL=-2000

// MURDERDECAYTIME=x
// Time in seconds for each murder count to decay
// Default MURDERDECAYTIME=8*60*60 (8 hours)
MURDERDECAYTIME=1*60*60

// MURDERMINCOUNT=x
// Number of player murder counts before a player will be flagged a murderer
MURDERMINCOUNT=5

// CRIMINALTIMER=x
// Time in minutes a player will be flagged criminal
CRIMINALTIMER=3

// GUARDLINGER=x
// Time in minutes the guards will hang around for after responding to
// a criminal activity
GUARDLINGER=1

// GUARDSINSTANTKILL=<boolean>
// Switch to turn insta-kill guards on and off
GUARDSINSTANTKILL=1

// HELPINGCRIMINALSISACRIME=<boolean>
// Turns on/off if doing something beneficial for a red/gray/neutral player flags
// the do gooder a criminal
HELPINGCRIMINALSISACRIME=1

// LOOTINGISACRIME=<boolean>
// Turns on and off weather looting or carving a blue (non criminal/good)
// corpse will flagged a player criminal
LOOTINGISACRIME=1

//#########################################################################################
//# Game Save #
//#########################################################################################
// SAVEBACKGROUND=<boolean>
// Switch to turn on/off background type saves to the TUSWorld.scp and account files
SAVEBACKGROUND=1

// SAVEPERIOD=10
// Time in minutes between automatic background world saves
SAVEPERIOD=10

// WRITENUMIDS=10

// BACKUPLEVELS=1
// How many 'tiers' of backups you want the sever to make.
BACKUPLEVELS=1

//#########################################################################################
//# Logging #
//#########################################################################################
// VERBOSE=<boolean>
// Verbose mode switch.
VERBOSE=0

// LOGMASK=<hex>
// Messages logged to the log files while logging is turned on
// INIT 0x0100 start up messages.
// SAVE 0x0200 world save status.
// CLIENTS_LOG 0x0400 all clients as they log in and out.
// GM_PAGE 0x0800 player gm pages.
// PLAYER_SPEAK 0x1000 All that the players say.
// GM_CMDS 0x2000 Log all GM commands.
// LOGMASK=03f00
LOGMASK=0

// HEARALL=<boolean>
// Switch for weather or not all player text is echo'd to the server console
HEARALL=0

//#########################################################################################
//# Debug and Optimization #
//#########################################################################################
//USEIRC=?

// SECTORSLEEP=x
// Value from 1 to 32 (sleep longer)
SECTORSLEEP=20

// SECURE=<boolean>
// Server start console mode secure status switch
SECURE=1

// PROFILE=<boolean>
// Time profile debugging switch.
PROFILE=0

// MAPCACHETIME=x
// Time in seconds to keep unused map data.
// (This is an advanced setting and should not need adjusting)
MAPCACHETIME=120

// FREEZERESTARTTIME=x
// Time in seconds before the server will restart the main game loop if the server stalls
// Default
FREEZERESTARTTIME=60

// MAXCOMPLEXITY=x
// A variable to help the server keep the maximum number of NPC chars from
// being on one screen at a time (to help keep lag under control)
MAXCOMPLEXITY=100

// DEBUGFLAGS=<hex>
// Messages echoed to the server console while in debug mode
// NPC_EMOTE = 0x01
// ADVANCE_STATS = 0x02
// MOTIVATION = 0x04 display motication level debug messages.
// DEBUGF_WALKCODES = 0x80 try the new walk code checking stuff
DEBUGFLAGS=0

// FORCEGARBAGECOLLECT=<boolean>
// Switch to force a garbage collect before each world file save
FORCEGARBAGECOLLECT=1

// DEADSOCKETTIME=x
// Time in minutes to keep a non responding socket alive
DEADSOCKETTIME=10

//#########################################################################################
//# Listing other spheres #
//#########################################################################################
// POLLSERVERS=x
// Time in minutes to background poll other servers in your server
// list (minutes)
POLLSERVERS=15

//#########################################################################################
//# Blocked IPs #
//#########################################################################################
[Blockip]
1.2.3.4

//#########################################################################################
//# Blocked Emails #
//#########################################################################################
[BLOCKEMAIL]
// List of some of the free email services.
// List is empty

//#########################################################################################
//# Webpages #
//#########################################################################################

// Instead of one you can make any numbers of status' in this File.
// Just create a new section called [WEBPAGE 2] and change the settings.
// The destinationfile can be accessed directly through port 2593 of of the server
// Example: http://80.93.116.65:2593/status.html
[WEBPAGE 1]
// WEBPAGESRC=<path> determines what html file is used as base for the status page
WEBPAGESRC=c:\blood lands\web\spherestatusbase.html
// WEBPAGEFILE=<path> determines where the status page is saved.
WEBPAGEFILE=c:\blood lands\web\status.html
// WEBCLIENTLISTFORM=<string>
WEBCLIENTLISTFORM=<tr><td>%NAME%\t</td><td>%REGION.NAME%\t</td></tr>\n
// WEBSERVERLISTFORM=<string>
WEBSERVERLISTFORM=<tr><td>%URLLINK%</td><td>%STATUS%</td></tr>
// WEBPAGEUPDATE=x in seconds, how often the status file is updated.
WEBPAGEUPDATE=999999999999999999999
// PLEVEL=x, 0 means everyone, 6 just Admins
PLEVEL=6

//#########################################################################################
//# Login Servers #
//#########################################################################################
// The first server must be the local server, and should always have the
// 127.0.0.1 IP in it. If you have an external IP (through a router/firewall),
// create an extra extry with your external IP for your internet clients to
// select.
[SERVERS]
Blood Lands
127.0.0.1
2593
[EOF]


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 Post subject:
PostPosted: 2007-12-17 14:14:14 
Offline

Joined: 2007-12-15 11:30:58
Posts: 13
:shock: ты ваще туда попал? здесь о скриптах на инжу говорят а не о настройке сферы. А если паделу с каждым эмулятором идет описание...
конктретно в твоем случае последние строки...
[SERVERS]
Blood Lands
127.0.0.1
2593

тут посмотри паближе може паймешь ;)
и ИМХО сфере кажись нинада никаких настроек она и так в инете, фаирвол только открой ;)


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