Yoko

All sides of Injection
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PostPosted: 2006-02-24 12:18:34 
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Joined: 2004-06-24 15:46:23
Posts: 4
Hi, often when i come to vendors and they say to me welcome or something this sentence has set as their names.
,info show me this:

ID=0x0001D45A Type=0x0190 MHVG Name=What is it thou wishest, Nine of Nine?
Quantity: 0 Colour: 0x0413 Layer: 0 Has: 0
X=2429 Y=1353 Z=2 C=0xFFFFFFFF F=0x00

ID=0x0001B7EF Type=0x0190 HNKG Name=Eldroth
Quantity: 0 Colour: 0x0414 Layer: 0 Has: 0
X=2428 Y=1351 Z=2 C=0xFFFFFFFF F=0x00

ID=0x0001DBE1 Type=0x0190 NDYG Name=What is it thou wishest, Nine of Nine?
Quantity: 0 Colour: 0x0410 Layer: 0 Has: 0
X=2419 Y=1343 Z=2 C=0xFFFFFFFF F=0x00

ID=0x0001C03C Type=0x0190 AWNG Name=Brendon
Quantity: 0 Colour: 0x040F Layer: 0 Has: 0
X=2417 Y=1348 Z=2 C=0xFFFFFFFF F=0x00

ID=0x000667D4 Type=0x0190 SXWX Name=Greetings, good lady! What can I do for thee?
Quantity: 0 Colour: 0x03FA Layer: 0 Has: 0
X=954 Y=594 Z=1 C=0xFFFFFFFF F=0x00

ID=0x00062184 Type=0x0191 IMWW Name=Can I help thee?
Quantity: 0 Colour: 0x0407 Layer: 0 Has: 0
X=261 Y=750 Z=0 C=0xFFFFFFFF F=0x00

Second problem:Skill table doesn't updating when skill grow, i must use "Req" button for update.

Can be added max price of goods into buy/sell agent?

And last guestion: Does Yoko inj. have targeting function?I want come into shop, target vendor, get his name, and use it for shoping list.I don't want use find item because on server where i playing is 3-4 vendors very close together.

Inj:505.18 Vendor
Client:203 but i can use 200 and probably <400 clients if 203 is problem.
Emu:Sphere 55r [b]
Thanks for all help.


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PostPosted: 2006-02-24 21:22:14 
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Joined: 2005-06-26 12:29:37
Posts: 65
I might be wrong here, but if you have "Track World Items" option checked on the "Main" tab of Injection, the names would be correct. An alternative is to first click the vendor (using UO.Click), then wait for server response (CheckLag()), and only then use UO.GetName.

About skill table - I know that Alchemy and Necromancy skills are not shown correctly when growing, is that your case? If not, I don't know if there are other reasons.

Max price - there's no such feature now, AFAIK. Would be a nice thing to have, I agree.

Finally, about targeting: use something like this:

Code:
      uo.AddObject('vend') 
      while uo.Targeting()
         wait(100)
      wend


Your client'll show you the target, after you click something, Injection will create an object called 'vend', and you can use it in your scripts, for example: UO.GetName('vend').


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PostPosted: 2006-02-26 12:16:56 
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Joined: 2004-06-24 15:46:23
Posts: 4
agem wrote:
I might be wrong here, but if you have "Track World Items" option checked on the "Main" tab of Injection, the names would be correct. An alternative is to first click the vendor (using UO.Click), then wait for server response (CheckLag()), and only then use UO.GetName.


Yes "Track World Items" repair this.

agem wrote:
About skill table - I know that Alchemy and Necromancy skills are not shown correctly when growing, is that your case? If not, I don't know if there are other reasons.


Yes i trained alchemy. :oops:

agem wrote:
Max price - there's no such feature now, AFAIK. Would be a nice thing to have, I agree.


agem wrote:
Finally, about targeting: use something like this:

Code:
      uo.AddObject('vend') 
      while uo.Targeting()
         wait(100)
      wend


Your client'll show you the target, after you click something, Injection will create an object called 'vend', and you can use it in your scripts, for example: UO.GetName('vend').


I will test this.

Thank you much.


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