Yoko

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 Post subject: 4YOKO - Always run
PostPosted: 2005-03-25 13:51:59 
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Joined: 2005-03-06 00:08:51
Posts: 5
Can u add support to enable/disable always run client option? It can be useful wen u have alwaysrun enabled and want to use skill stealth.


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 Post subject:
PostPosted: 2005-03-25 21:01:25 
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Expert!

Joined: 2004-04-03 17:36:29
Posts: 2544
Location: Saint-Petersburg
Bind "Always run" to key in client, use UO.Press( 'key code' ) in your scripts.


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 Post subject:
PostPosted: 2005-03-26 09:53:20 
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Joined: 2005-03-06 00:08:51
Posts: 5
I know this, but im asking for a boolean feature like uo.warmode.


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 Post subject:
PostPosted: 2005-03-26 10:54:10 
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Site Admin
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Joined: 2004-04-03 16:49:38
Posts: 1964
this feature is not controllable from UO Server, thou it is not possible for injection to change it directly and know it's status.


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 Post subject:
PostPosted: 2005-03-27 08:29:43 
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Joined: 2005-03-06 00:08:51
Posts: 5
Maybe thats why i cant catch alwaysrun in journal ("Always Run is now on").


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 Post subject:
PostPosted: 2006-02-12 05:04:12 
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Joined: 2006-02-04 04:38:57
Posts: 8
excuse me but , i've been trying to use this 'uo.press' but i wasn't sucessful , could you guys pm-me with the correct language to be used

for exemple

my UO AlwaysRun macro is ALT+W

i would like to

sub stealth()
uo.press('ALW+W')
uo.useskill('Hiding')
end sub

if is there any other best way to improve this macro i would be glad to listen

thnx


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 Post subject:
PostPosted: 2006-02-12 18:09:20 
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Junior Expert
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Joined: 2004-06-24 22:08:56
Posts: 3220
Code:
uo.press('ALW+W') 


He-he, see manual.
Code:
uo.press(integer keycode)

You can get keycode it top frame of script editor.

Sorry for my clumsy English.


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 Post subject:
PostPosted: 2006-02-12 18:26:07 
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Joined: 2006-02-04 04:38:57
Posts: 8
Destruction wrote:
Code:
uo.press('ALW+W') 


He-he, see manual.
Code:
uo.press(integer keycode)

You can get keycode it top frame of script editor.

Sorry for my clumsy English.


on YOKO's manual is the code for every hotkey ?

i'm gonna look out for it

thnx


(i´m not from a country where english is the native language , so....my english isn't the best either =P)

edit :

i wasn't able to find this mannual , could you be more specific to where i can find it , you said something about the top of the script editor , but i couldn't understand =/

sorry


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 Post subject:
PostPosted: 2006-02-12 18:38:04 
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Joined: 2004-06-24 22:08:56
Posts: 3220
Yoko have no manual about uo.press().

Keycode can be found in script editor or google.com (you can search with google on this forum).


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 Post subject:
PostPosted: 2006-02-12 18:42:43 
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Joined: 2006-02-04 04:38:57
Posts: 8
Destruction wrote:
Yoko have no manual about uo.press().

Keycode can be found in script editor or google.com (you can search with google on this forum).


i've found on scripteditor ... my trouble is that it doesnt consider some keys like : ALT , CTRL , SHIFT , BACKSPACE , ENTER ,

any many of my macros that i wish to make a combo with , use then , so i'm in a kind of where i started =/

because the keygenerator from the scripteditor , cannot read the 'ALT+W' only the W , and can't read the ALT by it self =/

if you could help i would be very gratefull XD


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 Post subject:
PostPosted: 2006-02-12 20:46:16 
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Junior Expert
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Joined: 2004-06-24 22:08:56
Posts: 3220
Yoko Injection supports no kombo keys.


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 Post subject:
PostPosted: 2006-02-13 06:51:44 
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Joined: 2004-10-16 12:30:54
Posts: 46
Location: Argentina
other tip:
UO.GetRun([object]) - returns run status of object integer (i don't think it really may need for other object then player, or even did it work for others)


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 Post subject:
PostPosted: 2006-02-19 18:13:27 
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Joined: 2006-02-04 04:38:57
Posts: 8
thnx to all guys....but i couldnt do what i wanted so i changed it =/


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