Quote:
Necr0Potenc3
I have UOAM's protocol if anyone wants it
It's not a rare CANDY!
You also got pg|De source ? ^_^
Quote:
spying messages is reversing protocol too, that's what i mean
well, if you can, send it to
yoko1998@yahoo.com , i'd like to look
psssss {inj.src} well, if you can, send it to me@anywhere/icq/mail/home , i'd like to look
PAY ATT.:
UOAM NetWorking P.R.O.T.O.C.O.L is "private" cause author's "effort" (...) result.
DDE/Messages are PUBLIC/Free to use, as far as they've been OPENED more than 5 years ago. Also using does not flames any copyright/laws.
Also MESSAGES are part of program inter-communication NOT PROGRAM ITSELF. That sound strange but this is what.
That's almost all u need to know
http://www.tugsoft.com/uoassist/thirdpartydev.asp
you might have to accept WM_USER+200 to fully support uoAM
POINT pt;
or long pt = x + (y * 0x10000);
u can also send WM_USER + 303,0,pt to track a point on the map
or WM_USER + 103,0,pt to move map to that spot
i.e. when user types ,track x,y inj. should send this to UOAM
Display text (WM_USER+207) is sent by UOAM for chat messages
ie. u listen this than ,print
(global atom, just like the one use to ctrl inj. via Wm_user+0x4321)
Facet/land info (WM_USER+313) is most important since
Get Coords (WM_USER+202) is required no more.
house/boat & skills logging can be discarded.
u must create a UOASSIST-TP-MSG-WND window to listen UOAM messages, obviously u don't need it if u want to transmit only.
For problems/questions PM ME.
Last but not last:
Take into consideration the possibility to include yourself a map into INJECTION simply including UOMap.ocx (FreeWare) into inj. dialog.
U can also use ATL if u want to include it without adding ocx support to the project;
Rumors states that UOAM is based upon OctaPussy code I hope it is not.
Anyway it is a great tool. (a *NIX version would be better)
Yoko why don't u take a dot.tk domain (free) ?
--------------------------------------------------------------------------------------
(a/bc/d/) FreeDoom is Way of life