| Yoko http://forum.yoko.com.ua/ |
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| waitmenu, automenu, etc. http://forum.yoko.com.ua/viewtopic.php?f=3&t=7279 |
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| Author: | Umuri [ 2006-04-05 14:52:53 ] |
| Post subject: | waitmenu, automenu, etc. |
Alright, i apologize if this is elsehwere int he forums. Browsing throuhg most of the russian posts that i can barely understand part of i may have missed it. Is there a command similar to waitmenu/automenu that just picks a choice? My problem is both waitmenu and automenu only allow 3 choices, and i need one that is 4 and 5 menus deep. Also, is there a central list of commands for yoko's injection anywhere? Closest i found was in the changelog |
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| Author: | Scripts Writer [ 2006-04-05 15:16:54 ] |
| Post subject: | |
Something about waitmenu... If do you want to make something, and there are about 4 or 5 menus, look here: Code: UO.AutoMenu ('a', 'b' ) Where "a" - head of menu "b" - name of menu, where click to continue craft or anything else AutoMenu('Name of Window','Chose') So: Code: UO.AutoMenu ('a', 'b' ) Where f -item whick do want to craft. If this is Carpentry and fishing pole-look here: Code: UO.AutoMenu ('Carpentry', 'Fishing Poles' )
And no problem. That could be more than 3 AutoMenu. More,more and more. But i prefer uo.WaitMenu. |
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| Author: | Umuri [ 2006-04-07 00:39:05 ] |
| Post subject: | |
Heh, lemme specify something i forgot o in the last post. Two of the menu's have hte same title. Blacksmithing -> smelting Blacksmithing -> weapons Weapons -> swords Swords -> dagger |
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