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Frozen flag..
http://forum.yoko.com.ua/viewtopic.php?f=3&t=3852
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Author:  rodox [ 2005-04-28 04:51:11 ]
Post subject:  Frozen flag..

yo guys
I would like to know if it is possible detect if u are frozen or paralyzed.. Exist any command that returns if you are frozen? (like uo.frozen or something like that?)

Author:  Beyonder [ 2005-04-28 09:06:37 ]
Post subject: 

There is no packet sent to the client when you got paralyzed or frozen, only the message. So you can get your state only by actually inspecting all incoming messages on for example "You are frozen and can not move" or something like that.

Author:  Paulo [ 2005-04-29 09:24:52 ]
Post subject: 

Beyonder wrote:
There is no packet sent to the client when you got paralyzed or frozen, only the message. So you can get your state only by actually inspecting all incoming messages on for example "You are frozen and can not move" or something like that.


r u sure bout that ??

when someone paralyzes me, server adds statf_frozen on my char.

Author:  flake [ 2005-04-29 09:28:35 ]
Post subject: 

Beyonder is right, use UO.InJournal('frozen and can not move').

Author:  Beyonder [ 2005-04-29 09:58:16 ]
Post subject: 

Server adds it, but doesnt send it to the client.
Thats why if you are frozen and try to move, you are not simply standing on your place, but bouncing on the ground. Thats because client doesnt know that you are frozen, sends new coordinates to the server but server ignores them because of frozen state.

Author:  rodox [ 2005-04-29 18:45:56 ]
Post subject: 

its true!

Author:  Paulo [ 2005-05-01 23:45:40 ]
Post subject: 

Beyonder wrote:
Server adds it, but doesnt send it to the client.
Thats why if you are frozen and try to move, you are not simply standing on your place, but bouncing on the ground. Thats because client doesnt know that you are frozen, sends new coordinates to the server but server ignores them because of frozen state.



makes sense ;D

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