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| PROBLEM WITH WAITTARGETTILE http://forum.yoko.com.ua/viewtopic.php?f=3&t=3365 |
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| Author: | drowned [ 2005-03-11 22:07:44 ] |
| Post subject: | PROBLEM WITH WAITTARGETTILE |
i need to do this... i use waittargettile(8198 x y z) but diferent types of tiles use the same number 8198 and when i want to use on a specific objet that uses always in the same, i try to cut a horse corpse that is 8198 and it cuts human corpse that is 8198 too... ex: player corpse = 8198, horse corpse = 8198 i need to use waittargettile but use something to says thats is a horse corpse or a human corpse or a dragon corpse... can i do that using injection or irw or asm??? help me plz |
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| Author: | Edred [ 2005-03-12 02:25:28 ] |
| Post subject: | |
Coprse isn't tile! Corpse is object and you need in UO.Waittargetobjecttype() |
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| Author: | drowned [ 2005-03-12 08:33:30 ] |
| Post subject: | |
i can use it as a tile... its number is 8198 and that works... but always in human corpses... i need to use in specific corpse like a dragon corpse... and i need a function that i can tell x y z axis... i heard about i can do that with ASM... |
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| Author: | drowned [ 2005-03-12 08:46:14 ] |
| Post subject: | |
theres any option in asm or injection that i can use something like waittargetobject with x y z axis, or a way to tell what corpse tile it is... caus there only one... 8198 and always human corpse... i need to use 8198 but telling it is a horse corpse... or using object... but with x y z axis |
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| Author: | drowned [ 2005-03-15 02:54:46 ] |
| Post subject: | |
i dont know how =/ if anyone knows sumthing about that plz help me... i'll kick my ass |
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| Author: | Edred [ 2005-03-15 17:48:02 ] |
| Post subject: | |
All corpses has one type. You can sort it via "quantity". |
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| Author: | Yoko [ 2005-03-15 18:58:02 ] |
| Post subject: | |
Edred wrote: All corpses has one type. You can sort it via "quantity".
exactly. uo.[yhlp_GetQuantity]() |
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| Author: | drowned [ 2005-03-17 15:13:53 ] |
| Post subject: | |
and how i use it with waittargettile? cus i need, waittargettile "corpsetile" x y z , and then use "dagger", but i want to cut horse corpses... when i put the corpse tile thats the same of horse corpse and it always try to cut human corpses... can i do that with quantity? how? thanx |
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| Author: | Yoko [ 2005-03-17 20:03:42 ] |
| Post subject: | |
you DO NOT cutting ground tiles. you cutting OBJECTS. waittargetobject ZZZ;usetype knife if you need, check out quantity parameter using ,info of different corpses, you will see difference |
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| Author: | drowned [ 2005-03-19 00:40:43 ] |
| Post subject: | |
but i need to set the x y z of the object =/ if its not possible i cant do what i want. =/ |
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| Author: | Edred [ 2005-03-19 12:51:21 ] |
| Post subject: | |
You need in find. Code: UO.Findtype( 'type of corpse', '-1', '1' ) - second argument is color ('-1' - any), third argument is place ('1' - ground ).After it, check result of find. UO.FindCount() return count of finding object. Code: If UO.FindCount() > 0 Then You can use finding object via 'finditem'. For example: Code: If UO.GetQuantity( 'finditem' ) == 'quantity of dragon corpse' Then UO.Ignore( 'object' ) is function for ignore this object in next find. Not forget use UO.IgnoreReset() in end of script for clear list of ignore. |
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