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| Help with waittargettile please.. http://forum.yoko.com.ua/viewtopic.php?f=3&t=2996 |
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| Author: | pim [ 2005-02-05 22:31:07 ] |
| Post subject: | Help with waittargettile please.. |
Hey.. i've using injection's scripts to macro for a while now, and something i really can't understand is the reason for the tilenumber on the "Waittargettile" function.. isn't there a way to avoid that number? because i made a macro for fishing and i m stucked on that tilenum, since it's variable on the water i fish =X Any clues to make it work? Thanks, pim |
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| Author: | Yoko [ 2005-02-05 23:56:34 ] |
| Post subject: | |
http://yoko.netroof.net/forum/viewtopic.php?t=2992 |
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| Author: | ziemni [ 2005-02-06 08:58:21 ] |
| Post subject: | Re: Help with waittargettile please.. |
pim wrote: Hey.. i've using injection's scripts to macro for a while now, and something i really can't understand is the reason for the tilenumber on the "Waittargettile" function.. isn't there a way to avoid that number? because i made a macro for fishing and i m stucked on that tilenum, since it's variable on the water i fish =X
Any clues to make it work? Thanks, pim Check it: But take into account that graphs 6039 - 6066 are coast tiles. Just run this script when u stand at the coast Code: sub asm_test() |
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