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Is there any body who knows the function UO.PrivateGetTile
http://forum.yoko.com.ua/viewtopic.php?f=3&t=17269
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Author:  cmchris [ 2013-06-26 09:53:35 ]
Post subject:  Is there any body who knows the function UO.PrivateGetTile

what is it used for? and what is the meaning of the 5 parameters?

I searched the forum, but failed to get the answer, so please teach me if you know it.

Thanks in advance
Chris

Author:  Mirage [ 2013-06-26 14:42:18 ]
Post subject:  Re: Is there any body who knows the function UO.PrivateGetTi

Only Russian but I think the translation is not difficult.
another description

Author:  cmchris [ 2013-06-27 10:27:20 ]
Post subject:  Re: Is there any body who knows the function UO.PrivateGetTi

Thank you,Mirage

Author:  pajus [ 2014-02-04 19:33:39 ]
Post subject:  Re: Is there any body who knows the function UO.PrivateGetTi

Hi.
I have a problem with using
Code:
UO.PrivateGetTile(x,y,-1,i,i)
. It always returns 0 and I have no idea why. I want to use that for finding a specific tile nearby me. To be more specific find a tree to chop it down. But It seems this function doesn't work as it seems to work. Does anyone have an idea what I am doing wrong? Why it always returns 0

Injection version 1310.12
ingame "_version : 0.3.30.4 alpha"

Author:  Nmy [ 2014-02-04 22:10:45 ]
Post subject:  Re: Is there any body who knows the function UO.PrivateGetTi

Quote:
For i = 1 to 9000
if uo.privategettile(x, y, -1, i, i) then
uo.textprint(' ID: '+Str(i))
endif
next


the i,i are diapason numbers or in this case they are checking even numbers to find the right one. if this returns 0 then try 9000 to 30000. those are tile numbers from objects or map

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