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| Is there any body who knows the function UO.PrivateGetTile http://forum.yoko.com.ua/viewtopic.php?f=3&t=17269 |
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| Author: | cmchris [ 2013-06-26 09:53:35 ] |
| Post subject: | Is there any body who knows the function UO.PrivateGetTile |
what is it used for? and what is the meaning of the 5 parameters? I searched the forum, but failed to get the answer, so please teach me if you know it. Thanks in advance Chris |
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| Author: | Mirage [ 2013-06-26 14:42:18 ] |
| Post subject: | Re: Is there any body who knows the function UO.PrivateGetTi |
Only Russian but I think the translation is not difficult. another description |
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| Author: | cmchris [ 2013-06-27 10:27:20 ] |
| Post subject: | Re: Is there any body who knows the function UO.PrivateGetTi |
Thank you,Mirage |
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| Author: | pajus [ 2014-02-04 19:33:39 ] |
| Post subject: | Re: Is there any body who knows the function UO.PrivateGetTi |
Hi. I have a problem with using Code: UO.PrivateGetTile(x,y,-1,i,i). It always returns 0 and I have no idea why. I want to use that for finding a specific tile nearby me. To be more specific find a tree to chop it down. But It seems this function doesn't work as it seems to work. Does anyone have an idea what I am doing wrong? Why it always returns 0 Injection version 1310.12 ingame "_version : 0.3.30.4 alpha" |
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| Author: | Nmy [ 2014-02-04 22:10:45 ] |
| Post subject: | Re: Is there any body who knows the function UO.PrivateGetTi |
Quote: For i = 1 to 9000 if uo.privategettile(x, y, -1, i, i) then uo.textprint(' ID: '+Str(i)) endif next the i,i are diapason numbers or in this case they are checking even numbers to find the right one. if this returns 0 then try 9000 to 30000. those are tile numbers from objects or map |
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