Hi all,
I'm having problems (for a long time) in finding itens, humans, animals, anything...
The use normally follows the pattern
UO.Set('finddistance',???) ; ??? usually is 3 for grab distance
UO.FindType(typehere,'-1','ground')
If I use it to find animations (humans, animals, monsters...) they will only be found if they have moved/turned.
The only way I found to get that problem "solved" was activating "Track World Itens" at the Main tab, but I was told that this option usually causes Injection to Crash because it tracks all screen info.
Therefore, I'm still having problems to create a script that will work without that option activated.
I haven't tested "Track World Itens" for itens, but I know when I'm fishing in Dimension Free Shard (Brazilian Shard) the fishes caught are automaticaly droped in under my feet and I can only find them when they stack, because they update!
I'll add another thing, dos the UO.GetDistance() or UO.FindType consider a radius reach or squared reach?
I think it uses squared, but UO seems to use radius.
Well... thats all!