| Yoko http://forum.yoko.com.ua/ |
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| Unplayable...HELP!!! http://forum.yoko.com.ua/viewtopic.php?f=3&t=158 |
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| Author: | inlazza [ 2004-04-21 18:48:39 ] |
| Post subject: | Unplayable...HELP!!! |
When I start a Script the game start to became unplayable cause runs very slow! but ONLY when starts... I have XP2500+, 512MB PC3200, GeF 5900XT and 240GB RAID HD...enough i think!!! |
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| Author: | totus [ 2004-04-21 19:19:31 ] |
| Post subject: | Wait :) |
Try using subject: Wait(1000) [1000 = 1000ms = 1sec.] Искренне Ваш, Тотус Маньяковски. |
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| Author: | Yoko [ 2004-04-23 21:56:04 ] |
| Post subject: | |
if there is empty cycles like label: goto label and all other variants of such situations, this cause all CPU resources consumption. in each cycle at least 50 ms delay needed, for example wait(50) |
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| Author: | inlazza [ 2004-04-27 20:46:46 ] |
| Post subject: | |
I already insert "wait()"... This is the code... sub sparro() var nbende = UO.Count("bandage") UO.Print("SPARRO macro is Active!!!") repeat if nbende > 0 then if (UO.Life <=25) then UO.Press(35) UO.Press(35) UO.Press(35) UO.Press(35) UO.say("..."); UO.Print("...") end if if (UO.Life < UO.STR - 55) then UO.bandageself() wait(10000) nbende = UO.Count("bandage") end if else UO.Press(35) UO.Press(35) UO.Press(35) UO.Press(35) UO.say("..."); UO.Print("...") end if until nbende == 0 end sub |
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| Author: | Yoko [ 2004-04-28 23:15:19 ] |
| Post subject: | |
inlazza wrote: sub sparro() repeat if nbende > 0 then ... end if until nbende == 0 end sub as you see no wait here if nbende <= 0 i told you so before. |
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