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| uo.getz bug and z= of my char bug http://forum.yoko.com.ua/viewtopic.php?f=3&t=14569 |
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| Author: | xinxilas [ 2009-03-19 22:14:55 ] |
| Post subject: | uo.getz bug and z= of my char bug |
If my z = 0 str(uo.getz('self')) return 0 if my z = 5 str(uo.getz('self')) returns 0 ,info on me.. shows Z=0 all the time.. EDIT: hmm if i type ,resend it refreshs the Z |
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| Author: | Grin [ 2009-03-19 22:28:04 ] |
| Post subject: | |
Server send Z coordinate very rare. Use client side Z coodinate: ,info with !manual! target on self (you can use uo.lclick(x, y) where is your char) and after 15 ms try Z = uo.LastTile(3) ex. for 800x600 Code: sub GetZ() |
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| Author: | xinxilas [ 2009-03-19 22:46:11 ] |
| Post subject: | |
thanks, its working! but when i commands ,resend shouldnt the Z get "refreshed" and my Z shows right at ,info why dont uo.getz works reading the same "memory" of the Z of ,info |
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| Author: | Grin [ 2009-03-19 22:56:17 ] |
| Post subject: | |
resend asked server for resend information all around ,info catch information from client, it's own client calculation |
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| Author: | xinxilas [ 2009-03-20 00:17:46 ] |
| Post subject: | |
but when i type ,info with my Z (in server and also in client) it will shows on ,info menu Z = 0 > OK so i go to Z=5 walking to an stair (so Z at server and client Z=5) and when i type ,info it will shows Z=0... and i must type ,resend... conclusion: Z=0 of ,infos gump or for injection is not reading the client Z... its like and Z memory another test: Im at 100,100,5 then: ,resend then: go to 100,100,0 then: ,drop 0 0 0 0 itens goes to 100,100,5 then: ,resend then: then: ,drop 0 0 0 0 itens goes to 100,100,0 |
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| Author: | Grin [ 2009-03-20 02:27:35 ] |
| Post subject: | |
i'm advice you to use uo.LastTile it mean that Z isn't of your char. Look here: Injection ask client to target apear then client own calculate target information and trying send it to server, but injectin catch this try. Client send Code: Packet: 0x6C but injection haven't handle BYTE click zLoc of target as player Z, but it handle it as Tile information and u have access to it thought uo.LastTile(3) |
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| Author: | xinxilas [ 2009-03-20 02:30:13 ] |
| Post subject: | |
I know its okay im using lasttile.. im just reporting this facts: when i type ,info with my Z (in server and also in client) it will shows on ,info menu Z = 0 > OK so i go to Z=5 walking to an stair (so Z at server and client Z=5) and when i type ,info it will shows Z=0... and i must type ,resend... and: Im at 100,100,5 then: ,resend then: go to 100,100,0 then: ,drop 0 0 0 0 itens goes to 100,100,5 then: ,resend then: then: ,drop 0 0 0 0 itens goes to 100,100,0 |
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| Author: | Grin [ 2009-03-20 02:38:33 ] |
| Post subject: | |
Quote: Server send Z coordinate very rare.
Injection don't calculate it, it just take it from packets. Visual Z effect is client proof. Resend take much time and trafic |
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