нашёл скрипт... но честно скажу... не способен я разобратся с ним..
поэтому прошу помощь добрых скриптеров... а вдруг кто сможет помочь
скрипт выдаёт ошибку что со строкой
Code: port(1,book3) что-то не так...
вот скрипт :
Code: ################################################### var book1='0x4002589E' # ID 1 runbuki var book2='0x4000F21A' # ID 2 runbuki var type1='0x0E34'# type blood moss var type2='0x0F87'# type nightshade var type3='0x0F88'# type sulfurous ash var type4='0x175D'# type spider's silk var type5='0x0E34'# type ginseng var type6='0x0F87'# type black pearl var type7='0x0F88'# type garlic var type8='0x175D'# type mandrake var unloadseif='0x4008AD95' # ID sunduka var tEat='0x0978' # <------ NEMAGU PONJATJ SHTO ETO ???????????????????????? var skokonada=1 # 0 - two runebooks, 1 - one runebook. ## sub POGNALI() var k,j,b DIM ven[16] DIM vem[16] ## ven[1]='0x0008b953' # ven[2]='0x0009421d' # ven[3]='0x00096270' # ven[4]='0x00090f9f' # ven[5]='0x00093ac7' # ven[6]='0x0008e0df' # ven[7]='0x00088ed0' # ven[8]='0x000970cf' # ven[9]='0x000907a2' # ven[10]='0x0008d489' # ven[11]='0x00094c5d' # ven[12]='0x00091b55' # ven[13]='0x0008bc19' # ven[14]='0x000879b5' # ven[15]='0x00093d9a' # ven[16]='0x00093d9a' # ################## vem[1]='0x00094baf' # vem[2]='0x0008ad82' # vem[3]='0x00092bbb' # vem[4]='0x0008d6bf' # vem[5]='0x00096000' # vem[6]='0x00092c14' # vem[7]='0x00094f2f' # vem[8]='0x0008e895' # vem[9]='0x00092c31' # vem[10]='0x00095b11' # vem[11]='0x00091afd' # vem[12]='0x00084956' # vem[13]='0x00095179' # vem[14]='0x00095030' # vem[15]='0x0008d953' # vem[16]='0x0009377b' # ##################### while not uo.dead() for k=1 to 9
port(k,book1) uo.resend() b=UO.GetDistance(ven[k-1]) while b>1 SuperWalk(0,0,ven[k-1]) b=UO.GetDistance(ven[k-1]) wend bustreevseh1(ven[k-1]) UO.Say("bye") next if skokonada==0 then for j=1 to 9 repeat port(j,book2) uo.resend() b=UO.GetDistance(vem[j-1]) while b>1 SuperWalk(0,0,vem[j-1]) b=UO.GetDistance(vem[j-1]) wend bustreevseh1(vem[j-1]) UO.Say("bye") next endif port(1,book3) wait(2000) unload() wait(2000) ToEat() wait(2000) unload() wend endsub
sub port(n,book) var oldX=UO.GetX() var oldY=UO.GetY() var time NoTarget() UO.UseObject(book) FastLootCheck() CheckLag() UO.LClick(135, n*15+55) time=UO.Timer() Repeat wait(500) Until oldX<>UO.GetX() OR oldY<>UO.GetY() OR time+200<UO.Timer() end sub
sub FastLootCheck() UO.DeleteJournal() wait(600) if UO.InJournal("FastLoot") OR UO.InJournal("World save") then CheckLag() endif end sub
sub NoTarget() if UO.Waiting() then UO.CancelTarget() endif end sub
sub bustreevseh1(imya) var vend, ven='vendor' ven=UO.GetName(imya) uo.buy('list1',ven) endsub
#============================================================== # SuperWalk(X,Y,Serial) - char is walking by dX and dY step # sub using Home, End, PgUp, PgDown keys # d'not rebind this key from default action! # walkwait - delay after keypress #-------------------------------------------------------------- sub SuperWalk(x,y,Target) VAR i VAR dir,ldir,rdir,key,olddir VAR dx,dy,Exit=0 VAR CacheLimit=9,CacheIndex="Text" DIM CacheX[10], CacheY[10] CacheX[0]="Test" While Exit<>1 If Target<>"" Then dx=UO.GetX(Target)-UO.GetX() dy=UO.GetY(Target)-UO.GetY() ; UO.Print("Target locked!") If UO.GetDistance(Target)<3 Then Exit=1 Endif Else dx=x-UO.GetX() dy=y-UO.GetY() If dx==0 AND dy==0 Then Exit=1 Endif
Endif If dx<>0 AND dy<>0 Then If dx>0 AND dy>0 Then; GoSE dir=3 ldir=2 rdir=4 key=40; DownArrow olddir=UO.GetDir() If StepArrow(UO.GetX(),UO.GetY(),dir,ldir,rdir,key) Then If olddir==2 Then; GoNE dir=1 ldir=0 rdir=1 key=39; RightArrow While UO.GetDir()<>1 StepArrow(UO.GetX(),UO.GetY(),dir,ldir,rdir,key) Wend Else; GoSW dir=5 ldir=5 rdir=6 key=37; LeftArrow While UO.GetDir()<>5 StepArrow(UO.GetX(),UO.GetY(),dir,ldir,rdir,key) Wend Endif Endif Endif
If dx>0 AND dy<0 Then; GoNE dir=1 ldir=0 rdir=2 key=39; RightArrow olddir=UO.GetDir() If StepArrow(UO.GetX(),UO.GetY(),dir,ldir,rdir,key) Then If olddir==0 Then; GoWN dir=7 ldir=6 rdir=7 key=38; UpArrow While UO.GetDir()<>7 StepArrow(UO.GetX(),UO.GetY(),dir,ldir,rdir,key) Wend Else; GoSE dir=3 ldir=3 rdir=4 key=40; DownArrow While UO.GetDir()<>3 StepArrow(UO.GetX(),UO.GetY(),dir,ldir,rdir,key) Wend Endif Endif Endif
If dx<0 AND dy>0 Then; GoSW dir=5 ldir=4 rdir=6 key=37; LeftArrow olddir=UO.GetDir() If StepArrow(UO.GetX(),UO.GetY(),dir,ldir,rdir,key) Then If olddir==6 Then; GoWN dir=7 ldir=7 rdir=0 key=38; UpArrow While UO.GetDir()<>7 StepArrow(UO.GetX(),UO.GetY(),dir,ldir,rdir,key) Wend Else; GoSE dir=3 ldir=2 rdir=3 key=40; DownArrow While UO.GetDir()<>3 StepArrow(UO.GetX(),UO.GetY(),dir,ldir,rdir,key) Wend Endif Endif Endif
If dx<0 AND dy<0 Then; GoWN dir=7 ldir=6 rdir=0 key=38; UpArrow olddir=UO.GetDir() If StepArrow(UO.GetX(),UO.GetY(),dir,ldir,rdir,key) Then If olddir==0 Then; GoNE dir=1 ldir=1 rdir=2 key=39; RightArrow While UO.GetDir()<>1 StepArrow(UO.GetX(),UO.GetY(),dir,ldir,rdir,key) Wend Else; GoSW dir=5 ldir=4 rdir=5 key=37; LeftArrow While UO.GetDir()<>5 StepArrow(UO.GetX(),UO.GetY(),dir,ldir,rdir,key) Wend Endif Endif Endif Endif If dx<>0 AND dy==0 Then If dx>0 Then; GoE dir=2 key=34; PgDown olddir=UO.GetDir() If StepEdit(UO.GetX(),UO.GetY(),dir,key) Then If olddir==2 Then; GoSE dir=3 ldir=3 rdir=4 key=40; DownArrow While UO.GetDir()<>3 StepArrow(UO.GetX(),UO.GetY(),dir,ldir,rdir,key) Wend Else; GoNE dir=1 ldir=1 rdir=0 key=39; RightArrow While UO.GetDir()<>1 StepArrow(UO.GetX(),UO.GetY(),dir,ldir,rdir,key) Wend Endif Endif Endif If dx<0 Then; GoW dir=6 key=36; Home key olddir=UO.GetDir() If StepEdit(UO.GetX(),UO.GetY(),dir,key) Then If olddir==0 Then; GoWN dir=7 ldir=7 rdir=0 key=38; UpArrow While UO.GetDir()<>7 StepArrow(UO.GetX(),UO.GetY(),dir,ldir,rdir,key) Wend Else; GoSW dir=5 ldir=4 rdir=5 key=37; LeftArrow While UO.GetDir()<>5 StepArrow(UO.GetX(),UO.GetY(),dir,ldir,rdir,key) Wend Endif Endif Endif Endif
If dx==0 AND dy<>0 Then If dy>0 Then; GoS dir=4 key=35; End If StepEdit(UO.GetX(),UO.GetY(),dir,key) Then If olddir==2 Then; GoSE dir=3 ldir=2 rdir=3 key=40; DownArrow While UO.GetDir()<>3 StepArrow(UO.GetX(),UO.GetY(),dir,ldir,rdir,key) Wend Else; GoSW dir=5 ldir=6 rdir=5 key=37; LeftArrow While UO.GetDir()<>5 StepArrow(UO.GetX(),UO.GetY(),dir,ldir,rdir,key) Wend Endif Endif Endif If dy<0 Then;GoN dir=0 key=33; PgUp olddir=UO.GetDir() If StepEdit(UO.GetX(),UO.GetY(),dir,key) Then If olddir==2 Then; GoNE dir=1 ldir=1 rdir=2 key=39; RightArrow While UO.GetDir()<>1 StepArrow(UO.GetX(),UO.GetY(),dir,ldir,rdir,key) Wend Else; GoWN dir=7 ldir=7 rdir=6 key=38; UpArrow While UO.GetDir()<>7 StepArrow(UO.GetX(),UO.GetY(),dir,ldir,rdir,key) Wend Endif Endif Endif Endif Wend end sub
sub StepEdit(x,y,dir,key) VAR walkwait=300 VAR ErrLevel=0 If UO.GetDir()<>dir Then UO.Press(key) wait(walkwait) If UO.GetDir()<>dir Then CheckLag() Endif Endif UO.Press(key) wait(walkwait) If x==UO.GetX() AND y==UO.GetY() Then CheckLag() If x==UO.GetX() AND y==UO.GetY() Then ;zatik ErrLevel=1 Endif Endif Return ErrLevel end sub
sub StepArrow(x,y,dir,ldir,rdir,key) VAR walkwait=300 VAR ErrLevel=0 If UO.GetDir()<>dir Then UO.Press(key) wait(walkwait) If UO.GetDir()<>dir AND UO.GetDir()<>ldir AND UO.GetDir()<>rdir Then CheckLag() Endif Endif
If UO.GetX()==x AND UO.GetY()==y Then UO.Press(key) wait(walkwait) If UO.GetDir()==dir AND UO.GetX()==x AND UO.GetY()==y Then CheckLag() If UO.GetDir()==dir AND UO.GetX()==x AND UO.GetY()==y Then ; zatik ErrLevel=1 Endif Endif Endif Return ErrLevel end sub
sub unload() UO.FindType(type1, '-1', 'backpack') while UO.GetQuantity('finditem') > 0 UO.MoveItem('finditem','-1',unloadseif) CheckLag() Wait(700) UO.FindType(type1,'-1','backpack') wend UO.FindType(type2, '-1', 'backpack') while UO.GetQuantity('finditem') > 0 UO.MoveItem('finditem','-1',unloadseif) CheckLag() Wait(700) UO.FindType(type2,'-1','backpack') wend UO.FindType(type3, '-1', 'backpack') while UO.GetQuantity('finditem') > 0 UO.MoveItem('finditem','-1',unloadseif) CheckLag() Wait(700) UO.FindType(type3,'-1','backpack') wend UO.FindType(type4, '-1', 'backpack') while UO.GetQuantity('finditem') > 0 UO.MoveItem('finditem','-1',unloadseif) CheckLag() Wait(700) UO.FindType(type4,'-1','backpack') wend UO.FindType(type5, '-1', 'backpack') while UO.GetQuantity('finditem') > 0 UO.MoveItem('finditem','-1',unloadseif) CheckLag() Wait(700) UO.FindType(type5,'-1','backpack') wend UO.FindType(type6, '-1', 'backpack') while UO.GetQuantity('finditem') > 0 UO.MoveItem('finditem','-1',unloadseif) CheckLag() Wait(700) UO.FindType(type6,'-1','backpack') wend UO.FindType(type7, '-1', 'backpack') while UO.GetQuantity('finditem') > 0 UO.MoveItem('finditem','-1',unloadseif) CheckLag() Wait(700) UO.FindType(type7,'-1','backpack') wend UO.FindType(type8, '-1', 'backpack') while UO.GetQuantity('finditem') > 0 UO.MoveItem('finditem','-1',unloadseif) CheckLag() Wait(700) UO.FindType(type8,'-1','backpack') wend endsub
sub CheckLag() uo.DeleteJournal() uo.Click('backpack') repeat wait(50) until UO.InJournal('backpack') endsub
sub ToEat() UO.UseObject(unloadseif) CheckLag() wait(500) UO.FindType(tEat,'0x0000',unloadseif) CheckLag() wait(500) if UO.FindCount() > 0 then UO.MoveItem('finditem','20','backpack') end if repeat CheckLag() uo.UseType(tEat) while not uo.InJournal("can't") and not uo.InJournal('full') and not uo.InJournal('stuffed') and not uo.InJournal('hunger') and not uo.InJournal('satiated') and not UO.Dead() wait(100) wend until uo.InJournal('too full') or UO.Dead() UO.FindType(tEat, '0x0000','backpack') if UO.FindCount() > 0 then UO.MoveItem('finditem','20',unloadseif) end if end sub
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