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| UO.GetHP http://forum.yoko.com.ua/viewtopic.php?f=3&t=12774 |
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| Author: | Injectioner [ 2007-11-17 00:23:01 ] |
| Post subject: | UO.GetHP |
I wanna know when the target is dead, but I tryed with UO.GetHP and didn't find the answer. Someone can help me with this problem? []'s |
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| Author: | Destruction [ 2007-11-17 02:19:39 ] |
| Post subject: | |
Hmm.. May be uo.getGraphic can helps you? |
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| Author: | Injectioner [ 2007-11-17 17:04:30 ] |
| Post subject: | |
Destruction wrote: Hmm.. May be uo.getGraphic can helps you?
How it will be? I've tryed with Uo.GetHP() like this: Code: UO.gethp('0x000000')
[]'s |
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| Author: | Scripts Writer [ 2007-11-17 18:03:37 ] |
| Post subject: | |
Injectioner wrote: Scripts Writer wrote: Code: sub Test_Hp() Didn't work... O.o' I'm sorry. I wrote wrong scp. I think u won't see value hp of character by him id. U can see only % from GetHp/MaxHp. Look it in scp where player attack dragon until low hp and then heal him. 2Also u can try to see type of character by uo.GetGraphic. If hp==0 then the character,- ghost. Type of ghost != Type of human. *sorry for my clumsy english* |
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| Author: | Injectioner [ 2007-11-17 18:14:17 ] |
| Post subject: | |
No problem... ;] Thank you, I will find this script and try do it. []'s |
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| Author: | Scripts Writer [ 2007-11-17 18:18:24 ] |
| Post subject: | |
Injectioner wrote: No problem... ;]
Thank you, I will find this script and try do it. []'s I advise u to use Destruction example with uo.GetGraphic |
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| Author: | Injectioner [ 2007-11-17 22:50:14 ] |
| Post subject: | |
When someone die, the graphic changes? If the answer is yes, how may I do to save one graphic and start to verify the graphic of the same person, but without lose the first graphic that I have taken. []'s |
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| Author: | Scripts Writer [ 2007-11-17 23:12:47 ] |
| Post subject: | |
uo.GetGraphic return type of object. Make two var: type of human & type of ghost and compare with it |
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