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| Move in specific directions with the number of tiles http://forum.yoko.com.ua/viewtopic.php?f=3&t=11467 |
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| Author: | shadowgreg [ 2007-02-20 12:57:46 ] |
| Post subject: | Move in specific directions with the number of tiles |
would you guys be able to make a function such as: UO.Move([Direction], [SpaceCount])) a few examples would be UO.Move(N, 5) UO.Move(NE, 4) UO.Move(E, 4) |
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| Author: | I'm [ 2007-02-20 15:47:31 ] |
| Post subject: | |
You can use uo.drop |
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| Author: | Nmy [ 2007-02-20 19:15:36 ] |
| Post subject: | |
Code: UO.Drop('5',STR(UO.GetX('self')+?),STR(UO.GetY('self')-?),STR(UO.GetZ('self')),'finditem')
you can drop in anywhere |
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| Author: | shadowgreg [ 2007-02-21 03:37:43 ] |
| Post subject: | |
im not quiet sure how to implement that? |
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| Author: | Nmy [ 2007-02-21 08:19:35 ] |
| Post subject: | |
Code: STR(UO.GetX('self')+?)for example your char is standing on 2514 x in script you can write to drop finditem Code: STR(UO.GetX('self')-2)
script will drop finditem in 2512 x and you'r "y" you can write UO.GetX('self')-2 or +2 or +7 it doesn't metter |
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| Author: | shadowgreg [ 2007-02-21 09:35:12 ] |
| Post subject: | |
when i use Code: UO.Drop('5',STR(UO.GetX('self')+2),STR(UO.GetY('self')-7),STR(UO.GetZ('self')),'finditem')it says Quote: Invalid serial or object if i replace 'finditem' with my serial, Code: UO.Drop('5',STR(UO.GetX('self')+2),STR(UO.GetY('self')-7),STR(UO.GetZ('self')),0x000ea976)it says Quote: Can't pickup item Code: UO.Drop('5',STR.UO.GetX('self')+0, STR(UO.GetY('self)-5), STR(UO.GetZ('self'),'self')it gives me the error Quote: (CHARACTER NAME)
Can't pickup item. if anyone can give me a working example of the code, i would appreciate it. |
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| Author: | Nmy [ 2007-02-21 11:40:32 ] |
| Post subject: | |
Code: uo.drop([quantity],[X,Y,Z],[object]) Code: sub seno() Code: uo.findtype(musor,'-1','2') Code: UO.FindType(T,C,'backpack') Code: uo.moveitem(object,[quantity,containerobject/ground,[x,y,z]]) it's like Code: uo.moveitem('WhatToMove','how much','Where',you can setX,Y,Z)'WhatToMove' - for example "finditem" 'how much' - "15" 'where' - "backpack" ; "0x1234567"(serial) ; "ground" you can set X,Y,Z - remember if your setting X,Y,Z you must write all 3 parametrs, Z cordinate always is 0 so you can write just 0 or if you need to move something up or down you can set STR or direct number, they are always numbers and without "" but you can get numbers with STR and its no different so for example x=458 you can write STR(uo.getx()) if you are standing on x=458 its like now x = STR(uo.getX()) if you have uo.getX() without anything - default its your character cordinates but you can get X from almoust anything like uo.getX('serial') uo.getX('self') uo.getX('object') Objects: lastobject ; lasttarget ; backpack ; lastcontainer ; laststatus ; lastattack ; lastequip ; lasthorse ; lastcorpse ; finditem ; self ; maybe you will also need Track World Items so the very simple example uo.findtype('0xtype') - it will search for any item with this type in your characters backpack Code: uo.findtype('0xtype')
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| Author: | shadowgreg [ 2007-02-21 13:50:20 ] |
| Post subject: | |
can you just show me the code to track ect. in a code bracket to move 5 spaces in any direction relative to where u r standing that will work? thanks in advance. |
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| Author: | Nmy [ 2007-02-21 14:20:33 ] |
| Post subject: | |
like? Code: if uo.getdir() == ? then etc etc you have 4 directions or 8 btw tiles not spaces |
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| Author: | shadowgreg [ 2007-02-21 23:15:31 ] |
| Post subject: | |
when i use that code it says object not found. and the if statement gives me an error. Only the lines of code u need to move 5 tiles, which will work when i implement it. |
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| Author: | Nmy [ 2007-02-22 00:01:55 ] |
| Post subject: | |
t r y t o u n d e r s t a n d I think you have enough information to write you'r own code - good luck |
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| Author: | Nmy [ 2007-02-22 09:13:50 ] |
| Post subject: | |
O'k give me brackets type |
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| Author: | shadowgreg [ 2007-02-22 11:27:45 ] |
| Post subject: | Got it working another way. |
I cant read the language of the writer of this code, but thanks for the send_step function Quote: # Direction Legend #
# For the move function. # # ---------------------------- #north -- send_step(33,0) #north east -- send_step(39,1) #east -- send_step(34,2) #south east -- send_step(40,3) #south -- send_step(35,4) #south west -- send_step(37,5) #west -- send_step(36,6) #north west -- send_step(38,7) here is the code i wrote to move a certain amount of steps in a specific direction, besides the send_step function. Maybe this function can be implemented and enumerated to make programming easier? and have a small algorithm to make sure the client has moved to the correct tile. Code:
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| Author: | Nmy [ 2007-02-22 14:53:33 ] |
| Post subject: | |
ok now I get it... i think all you need is send_step(keycode,dir,count) and then make this function like Code: for n = 0 to count like how many steps or you can just use code Code: for n = 1 to 5 or you need me to do it ? |
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