Code:
##===============================================================## ##========================Kopalka================================## ##===============================================================## sub mine() var x, y, i, tmp, inside, goto_x, st, first , posit st=0
first=UO.GetX()
start: inside=0 for y=-2 to 2 for x=-2 to 2 try: UO.Exec ("waittargettile "+" 1340 "+STR(UO.GEtX()+x)+" "+STR(UO.GetY()+y)+" 0") UO.exec ("usetype 0x0E85") #UO.Print (""+STR(x)) #UO.Print (""+STR(y)) i=0 while i< 100 if UO.InJournal("You loosen some rocks but fail to find any useable ore") then wait (1000) i=200 UO.DeleteJournal() goto try endif if UO.InJournal("Try mining elsewhere") then i=200 UO.DeleteJournal() endif if UO.InJournal("You cant mine in this Region.") then i=200 UO.DeleteJournal() endif if UO.InJournal("Your pickaxe is destroyed") then i=200 UO.DeleteJournal() endif if UO.InJournal("You must wait to perform another action") then wait (1000) i=200 UO.DeleteJournal() goto try endif if uo.InJournal("Elemental") or uo.InJournal("is attacking you")then uo.playwav("C:\injection\alert.wav") killelem() wait(4000) loot() i=200 UO.DeleteJournal() goto try endif if UO.InJournal("There is nothing here to mine for") then wait (1000) i=200 UO.DeleteJournal() endif if UO.InJournal("You have no line of sight to that location") then wait (1000) i=200 UO.DeleteJournal() endif wait (500) i=i+1 if UO.Weight>700 then UO.print ( 'maxweight reached' ) recalltohouse() hodjba() dropores() recalltocave() return 1 UO.print ("Your weight is "+STR(UO.Weight)) goto try end if wend next next
if st == 0 then posit=UO.GetX() posit=posit+5 while UO.GetX() < posit UO.Press (39, 1, 500) wend st=1 goto start endif
if st == 1 then posit=UO.GetY() posit=posit+5 while UO.GetY() < posit UO.Press (40, 1, 500) wend st=2 goto start endif
if st == 2 then posit=UO.GetX() posit=posit-5 while UO.GetX() > posit UO.Press (37, 1, 500) wend st=3 goto start endif
if st == 3 then posit=UO.GetY() posit=posit-5 while UO.GetY() > posit UO.Press (38, 1, 500) wend st=0 goto start endif
goto start finish: wait(1000) recalltohouse() wait(1000) Goto(4586,3312) dropores() wait(1000) recalltocave() end sub sub recalltohouse() uo.say ( ',recall 0x4005A74D 2' ) wait(25000) end sub
sub recalltocave() var Chest='0x4005A74D' uo.FindType('0x1F4C','-1',Chest) uo.Grab('3','finditem') wait(3000) uo.say ( ',recall 0x4005A74D 1' ) wait(3000) uo.say ( ',recall 0x4005A74D 1' ) wait(3000) uo.say ( ',recall 0x4005A74D 1' ) wait(3000) uo.say ( ',recall 0x4005A74D 3' ) wait(20000) uo.Exec('exec mine') wait(15000) end sub
sub DropOres() if uo.Waiting() then uo.CancelTarget() end if var a, Exit var UnloadChest='0x4001B28B' ## - ID сундука для сброса руды. DIM Ore[5] Ore[0]=0x19B9 ## - 4 and more ore Ore[1]=0x19B7 ## - 1 ore Ore[2]=0x19BA ## - 2 ore Ore[3]=0x19B8 ## - 3 ore uo.SetReceivingContainer(UnloadChest) wait(500) for a=0 to 3 exit=0 repeat uo.FindType(Ore[a]) if uo.GetQuantity('finditem')>0 then uo.Grab('0','finditem') wait(1000) else exit=1 end if until Exit==1 next uo.UnSetReceivingContainer() end sub
#============================================================== # CheckLag() - click on backpack and awaiting "backpack" # message in journal. # # Journal has been deleted!!! #-------------------------------------------------------------- sub CheckLag() UO.DeleteJournal() UO.Click('backpack')
Repeat wait(1000) Until UO.InJournal('backpack') end sub
sub killelem() VAR Count,Elem uo.equipt('Rhand','0x0F51') UO.DeleteJournal() UO.Exec('warmode 1')
UO.FindType('0x000E',-1,'ground') Elem=UO.GetSerial('finditem') wait (300) UO.Attack(Elem) repeat wait(1000) If UO.Life<150 Then UO.WaitMenu('Camping','Healing Campfie') UO.UseType(0x0DE1) Endif If UO.Life<50 Then UO.UseType(0x0DE1) Endif until UO.IsNPC(Elem)==0 wait(3000) UO.Exec('warmode 0') wait(5000)
UO.Print("poka!")
end sub
sub loot() var corpse='0x2006' ; objtype ??? ???? ??????, ?????????? ?? ????, ??? ????. var waittime=1000 var body,bodypack,i DIM Loot[12] Loot[0]=0x19B9 Loot[1]=0x19BA Loot[2]=0x19B7 Loot[3]=0x19B8 Loot[4]=0x141A Loot[5]=0x1416 Loot[6]=0x1410 Loot[7]=0x1417 Loot[8]=0x1418 Loot[9]=0x1419 Loot[10]=0x0E76 Loot[11]=0x1413 Loot[12]=0x1086 Loot[13]=0x1088 uo.set('finddistance','2') while uo.countonground(corpse)>0 uo.findtype(corpse,'-1','ground') body=uo.getserial('finditem') #-----------????????? ???? ??? uo.useobject('backpack') #-----------???? ???????? ?????? ???? repeat wait(100) until uo.getserial('lastcontainer')==uo.getserial('backpack') #-----------????????? ???? uo.useobject(body) repeat wait(100) until uo.getserial('lastcontainer')<>uo.getserial('backpack') #------------ bodypack=uo.getserial('lastcontainer') For i=0 to 12 repeat UO.FindType(Loot[i],-1,bodypack) if UO.GetQuantity('finditem') then UO.MoveItem('finditem','backpack') repeat wait(100) until uo.containerof('finditem')==uo.getserial('backpack') wait(waittime) endif until uo.findcount()==0 next uo.ignore(body) wend endsub sub hodjba() var x, y, i, tmp, inside, goto_x, st, first , posit first=UO.GetX() posit=UO.GetX() posit=posit+5 while UO.GetX() < posit UO.Press (39, 1, 500) wend endif
Вобщем проблема такая при появление элемента выскакивает ошибка:
Parse Error
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