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| Minin script http://forum.yoko.com.ua/viewtopic.php?f=20&t=549 |
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| Author: | Hephaisto [ 2004-06-10 17:07:36 ] |
| Post subject: | Minin script |
Code: ############################################################ |
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| Author: | Hephaisto [ 2004-06-10 17:30:35 ] |
| Post subject: | |
btw if ye like this script goto irc.le.lt and do spam "U R FUCKING LAMER & NOOB To those 2 n00bz: Harm, Atrox Kthx |
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| Author: | Psimorph [ 2004-06-10 21:50:52 ] |
| Post subject: | |
My char dont wanna write Path in textWindow, i dont know why =( What u mean here - Code: # 4. Your path is in the textWindow! Copy it to |
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| Author: | Hephaisto [ 2004-06-11 08:34:37 ] |
| Post subject: | |
when u exec record_path sub and walk around where u want to mine u must say STOP, after that there will appear text window with you path in it, copy this path to "var path=", stand in the place where u started recording path and exec go_mining function |
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| Author: | Psimorph [ 2004-06-11 13:45:01 ] |
| Post subject: | |
Yeah,ok, but new problem - i have different tiles types. For example - 1339, 1341, 1342.. And, if under me tile with type '1341'(but in script tyles type is 1339) Code: UO.WaitTargetTile("1341",STR(UO.GetX()),STR(UO.GetY()),"0")
then char dont mine =\ How can i improve this problem?? |
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| Author: | Hephaisto [ 2004-06-11 14:31:31 ] |
| Post subject: | |
change it to 1339 :> Or try to mine on same types of tiles |
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| Author: | Psimorph [ 2004-06-11 19:33:51 ] |
| Post subject: | |
Yeah, i have change , but in the cave every tail have different number- for example. first have - 1339, second - 1341, third 1339, fourth - 1342.... like this =( it's very hard to find mine-line =( Can i create some Massive or somethink like this? |
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| Author: | Hephaisto [ 2004-06-14 11:26:04 ] |
| Post subject: | |
I dunno where uer trying to mine... just try to find a mine where are no hills |
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| Author: | FireFlash [ 2004-06-27 06:23:44 ] |
| Post subject: | |
i just tried your script, had to remove a line, coz it wasnt working, but once i did that, it works great... will be superb if you do the ore dumping thing aswell. thanks |
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| Author: | ozcaN [ 2004-06-27 19:14:37 ] |
| Post subject: | |
Fire flash can u post ur version of the scripT? |
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| Author: | Thdin [ 2004-07-22 18:09:11 ] |
| Post subject: | |
I love this script! It works PERFECTLY for me!! All you have to do is make sure it's UO.UseObject("pickaxe") and NOT UO.UseType("pickaxe"). For some reason, with me, it would say "cannot find item" and it wouldn't mine! But it works now! Also, if you're in a flat mine, like the Minoc cave, use tiletype 1341, instead of 1339 (like in the script). Otherwise, everything else works! |
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| Author: | BETEPAH [ 2004-07-22 18:42:58 ] |
| Post subject: | |
Try this ))) Code: ############################################ |
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| Author: | Thdin [ 2004-07-27 19:35:52 ] |
| Post subject: | |
But that one only let's you mine where you can reach from standing still. The other one (first one actually posted in this post) lets you walk all around the mine!! |
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| Author: | BETEPAH [ 2004-07-28 08:06:34 ] |
| Post subject: | |
Yup But what for to you to go on all mine? On ours shard the ore has time resspawn so it is possible quietly to stand. |
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| Author: | Thdin [ 2004-07-29 03:36:08 ] |
| Post subject: | |
Not on my shard. It takes long time for respawn, so walking around means I get constant ore. By the time I get around to where I started the ore respawned again, given it's a big mine |
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| Author: | Infectous [ 2004-08-04 05:51:45 ] |
| Post subject: | |
Psimorph wrote: Yeah,ok, but new problem - i have different tiles types. For example - 1339, 1341, 1342.. And, if under me tile with type '1341'(but in script tyles type is 1339) Code: UO.WaitTargetTile("1341",STR(UO.GetX()),STR(UO.GetY()),"0")then char dont mine =\ How can i improve this problem?? Sphere haha is funny that way I am still trying to target a damn stackable potion... oh well any way if you are useing sphere (mine 55*) simply edit this way Code: #UO.WaitTargetTile("1339",STR(UO.GetX()),STR(UO.GetY()),"0")
Enjoy! |
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| Author: | jjdad [ 2004-08-20 04:26:37 ] |
| Post subject: | not moving |
Hi guys, When i run the script, everything works fine its just that my dude doesn't walk around, he just stays still and mines for ages!!, he neva moves, i did record_path, i got the path, pasted it where i was suppose to paste it but the nothing happened. and because i dont move around, the shard i play in doesn't have auto respawn, so it takes time to restore ore so i just get no ore. Could someone please help me!, All help would be much apprieciatted, thanks jjdad |
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| Author: | commio [ 2004-08-30 12:52:34 ] |
| Post subject: | |
same problem here, any help would be appreciated! |
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| Author: | Thdin [ 2004-08-30 18:07:43 ] |
| Post subject: | |
Make sure you record it slowly and there are no obstacles blocking your path. Also, make sure all the journal triggers in the script match the ones on your server. You will have to add UO.InJournal("Try mining elsewhere") for those spots where you cannot actually mine. That way the script can pick it up and move to the next tile. Tell me exactly what happens when you run the script. Code: While (UO.InJournal("There is no") OR UO.InJournal("Try mining"))==0
If you want, I can post my version of this script. I did lots of modding to it, but then again I tweaked it to match my OWN server so it may not work for you. I could post my recall-home-and-drop-off-ore addition I made to this script. That one would require only a little bit of modding (targetting your Runebook, finding which rune is home, etc.). Simple stuff. |
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| Author: | commio [ 2004-08-31 13:20:19 ] |
| Post subject: | |
Thanks! i fixed the problem, the response on my server to not more ore left was different. SO changed the journal and works great. Yeah those additions like drop off would be awesome! no more lugging around huge amounts of ore.. but first i gotta get a rune etc to recall to the back |
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