Тогда посмотри на этот код. Тут я получаю номер тайла через приватгеттайл. Вообщем запускаешь дроу, если нарисует шахту то будет работать. Если нет, то меняем инжу, убираем патчи с вердаты.
Code: sub draw() var x,y,s uo.textclose() uo.textclear() for y=1426 to 1461 s="" for x=346 to 389 if uo.privategettile(x,y,-1,1330,1360) then if uo.privategettile(x,y,-1,2272,2281) OR uo.privategettile(x,y,-1,6003,6012) then s=s+"+" else s=s+"#" end if else s=s+"_" end if next uo.textprint(s) next uo.textopen() end sub
sub test() UO.Print(STR(UO.PrivateGetTile(375,1425,-1,1358,1358))) end sub
############################################################### #===---==---==---==---= TURBO Mining =---==---==---==---==---=# # Nova Shard: http://nova-uo.ru/ # # Scripted by Savage (c) 2008 ICQ:33336141 # #"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""# # Bind on NUM ENTER or other key: exec PausedSwitch # #"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""# # To start script use ",exec mn" command from client window # ###############################################################
sub tt() var nn nn=UO.Timer() while true UO.Print(STR(UO.Timer()-nn)) wait(500) wend end sub
sub Arm() While UO.ObjAtLayer('Lhand')=='' UO.Equipt('Lhand','0x1B78') wait(700) Wend While UO.ObjAtLayer('Rhand')=='' OR UO.GetGraphic(UO.ObjAtLayer('Rhand'))=='0x0E86' UO.Equipt('Rhand','0x1441') wait(700) Wend end sub
sub MN() VAR i DIM X[12] DIM Y[12]
UO.SetGlobal('PausedScript','Off') ; UO.Exec(Alarm()) X[0]=387 Y[0]=1436
X[1]=386 Y[1]=1431
X[2]=381 Y[2]=1430
X[3]=375 Y[3]=1430
X[4]=374 Y[4]=1435
X[5]=369 Y[5]=1437
X[6]=364 Y[6]=1438
X[7]=359 Y[7]=1437
X[8]=372 Y[8]=1438 X[9]=378 Y[9]=1438
X[10]=378 Y[10]=1443
While TRUE For i=0 to 10 KillRat() SuperWalk(X[i],Y[i],"") DigItStay((UO.Str*3.7),2,UO.GetX(),UO.GetY()) Next Wend end sub
sub DigItStay(MaxWeight,MaxDistance,BaseX,BaseY) VAR x,y,TempX,TempY VAR Last=0,LastTimer, ContFlag=1 VAR MaxTimer=160,Count=1 VAR TileB=1339 VAR TileE=1359 Var Tile
For x=-MaxDistance to MaxDistance For y=-MaxDistance to MaxDistance
Tile=-1 Tile=TileB While NOT UO.PrivateGetTile(UO.GetX()+x,UO.GetY()+y,-1,Tile,Tile) AND Tile<TileE Tile=Tile+1 Wend
If Tile<TileE Then Repeat ToHide() IF UO.InJournal('cliloc# 0xA5F5') Then TempX=UO.GetX() TempY=UO.GetY() KillRat() SuperWalk(TempX,TempY,"") Endif
CheckLag() ; deleting journal UO.WaitTargetTile(Str(Tile),STR(UO.GetX()+x),STR(UO.GetY()+y),STR(UO.GetZ())) UO.UseType('0x0E86') LastTimer=UO.Timer()
Repeat wait(200) until UO.InJournal("Iguana|cliloc# 0x5DE4|Shining|Blood|silver|Spectral|Stars|cliloc# 0x5DE5|cliloc# 0x5DE3|cliloc# 0x5DE0|cliloc# 0xAD03|cliloc# 0xAD00|cliloc# 0xA867|cliloc# 0xAD02") OR LastTimer+MaxTimer<UO.Timer()
If UO.GetGlobal('PausedScript')=='On' Then UO.Print("+++ Script paused! +++") UO.Print("+++ Script paused! +++") TempX=UO.GetX() TempY=UO.GetY() While UO.GetGlobal('PausedScript')=='On' wait(500) Wend UO.Print("+++ Script continued! +++") UO.Print("+++ Script continued! +++") SuperWalk(TempX,TempY,"") Endif
If UO.Life<UO.Str then TempX=UO.GetX() TempY=UO.GetY() KillRat() SuperWalk(TempX,TempY,"") ToHide() Endif
If UO.Weight>=MaxWeight then TempX=UO.GetX() TempY=UO.GetY() KillRat() SuperWalk(TempX,TempY,"") GoSmelt() Endif Until UO.InJournal("cliloc# 0xAD00|cliloc# 0xA867|cliloc# 0xAD02") Endif Next Next end sub
sub GoSmelt() VAR TempX,TempY, TempX1, TempY1 VAR RuneForge='0x4014AE2F' ; dom VAR RuneBank ='0x400DCF77' ; bank VAR RuneCaves='0x400C9FDE' ; pewera
TempX=UO.GetX() TempY=UO.GetY() UO.Cast('Recall',RuneForge) While TempX==UO.GetX() AND TempY==UO.GetY() wait(200) Wend
Smelt()
TempX1=UO.GetX() TempY1=UO.GetY()
UO.Cast('Recall',RuneBank) While TempX1==UO.GetX() AND TempY1==UO.GetY() wait(200) Wend
UO.Say("Bank") UnloadOre()
If UO.GetGlobal('PausedScript')=='On' Then UO.Print("+++ Script paused! +++") UO.Print("+++ Script paused! +++") While UO.GetGlobal('PausedScript')=='On' wait(500) Wend UO.Print("+++ Script continued! +++") UO.Print("+++ Script continued! +++") Endif
LoadRes()
TempX1=UO.GetX() TempY1=UO.GetY()
UO.Cast('Recall',RuneCaves) While TempX1==UO.GetX() AND TempY1==UO.GetY() wait(200) Wend SuperWalk(TempX,TempY,"") End sub
sub smelt() VAR Forge='0x40004D06' VAR WaitTime=1000 VAR Exit=0 While Exit<>1 ; ToHide() UO.FindType('0x19B9',-1,'backpack') If UO.FindCount() Then ; UO.Print("Good!") UO.WaitTargetObject(Forge) UO.UseObject('finditem') wait(WaitTime) Else ; UO.Print("Bad!") Exit=1 Endif Wend end sub
;------------------------- Unload ore ------------------------- sub unloadore() VAR TempX,TempY,i,Exit VAR StoreCont='0x4004BA6D' VAR ResCont='0x400B338D' VAR Container
DIM Drop[9] Drop[0]='0x1BF2' ; Ingi Drop[1]='0x19B9' ; Ruda Drop[2]='0x1081' ; Koja Drop[3]='0x0EED' ; Dengi Drop[4]='0x09F1' ; Myaso Drop[5]='0x09B9' ; Ptitsa Drop[6]='0x0F0E' ; Empty Bottle Drop[7]='0x1BD1' ; Periya Drop[8]='0x0F0A' ; Lesser Poison
ToHide()
For i=0 to 8 Exit=0 Repeat If i<2 Then Container=StoreCont Else Container=ResCont Endif
UO.FindType(Drop[i],-1,'backpack') If UO.FindCount() Then UO.MoveItem('finditem',0,Container) wait(300) CheckLag() Else Exit=1 Endif Until Exit==1 Next end sub
sub LoadRes() VAR InPack VAR WaitTime=300 VAR PickMeshok='0x401D3721' VAR ResMeshok ='0x401D3721'
VAR PickType='0x0E86' VAR BandType='0x0E21' VAR NSType='0x0F88' VAR BMType='0x0F7B' VAR MRType='0x0F86' VAR BPType='0x0F7A' VAR GCType='0x0F07' VAR GHType='0x0F0C'
VAR Bintov=50 VAR Regs=10 VAR Potions=10 UO.UseObject(PickMeshok) wait(WaitTime)
; Kirki While UO.Count(PickType)<5 UO.FindType(PickType,-1,PickMeshok) wait(WaitTime) If UO.FindCount() Then UO.MoveItem('finditem',1,'backpack') wait(WaitTime) CheckLag() Endif Wend
UO.UseObject(ResMeshok) wait(WaitTime)
; Binty UO.FindType(BandType,-1,'backpack') wait(WaitTime) InPack=UO.GetQuantity('finditem') IF InPack<Bintov Then UO.FindType(BandType,-1,ResMeshok) wait(WaitTime) If UO.FindCount() Then UO.MoveItem('finditem',Bintov-InPack,'backpack') wait(WaitTime) Endif Endif
; Regi IF UO.NS<Regs Then UO.FindType(NSType,-1,ResMeshok) wait(WaitTime) If UO.FindCount() Then UO.MoveItem('finditem',Regs-UO.NS,'backpack') wait(WaitTime) Endif Endif
IF UO.BM<Regs Then UO.FindType(BMType,-1,ResMeshok) wait(WaitTime) If UO.FindCount() Then UO.MoveItem('finditem',Regs-UO.BM,'backpack') wait(WaitTime) Endif Endif
IF UO.MR<Regs Then UO.FindType(MRType,-1,ResMeshok) wait(WaitTime) If UO.FindCount() Then UO.MoveItem('finditem',Regs-UO.MR,'backpack') wait(WaitTime) Endif Endif
IF UO.BP<Regs Then UO.FindType(BPType,-1,ResMeshok) wait(WaitTime) If UO.FindCount() Then UO.MoveItem('finditem',Regs-UO.BP,'backpack') wait(WaitTime) Endif Endif
; Potiony UO.FindType(GCType,-1,'backpack') wait(WaitTime) InPack=UO.GetQuantity('finditem') IF InPack<Potions Then UO.FindType(GCType,-1,ResMeshok) wait(WaitTime) If UO.FindCount() Then UO.MoveItem('finditem',Potions-InPack,'backpack') wait(WaitTime) Endif Endif
UO.FindType(GHType,-1,'backpack') wait(WaitTime) InPack=UO.GetQuantity('finditem') IF InPack<Potions Then UO.FindType(GHType,-1,ResMeshok) wait(WaitTime) If UO.FindCount() Then UO.MoveItem('finditem',Potions-InPack,'backpack') wait(WaitTime) Endif Endif end sub
sub KillRat() VAR TempX,TempY VAR Dist, i=0, Exit VAR LastTimer=0, BTimer=0, DTimer=0, STimer=0 VAR Scan=6 VAR Corpse VAR cp DIM Rats[10] Rats[0]='0x006C' ; elem Rats[1]='0x0030' ; Scorpion Rats[2]='0x0034' ; Snake Rats[3]='0x0038' ; Skeleton Rats[4]='0x0032' ; Skeleton2 Rats[5]='0x001E' ; Harpii Rats[6]='0x00D7' ; Krisy While i<7 UO.Set('finddistance',Scan) UO.FindType(Rats[i],-1,'ground') wait(50) If UO.FindCount() Then UO.Equipt('Rhand','0x1441') wait(600) Arm() wait(50) UO.Exec('warmode 1') UO.DeleteJournal() Dist=1 Corpse=UO.GetSerial('lastcorpse') While Dist<Scan UO.Set('finddistance',Dist) UO.FindType(Rats[i],-1,'ground') wait(50)
If UO.FindCount() Then Exit=0 Else Exit=1 Endif
cp=0 While Exit<>1 UO.Attack('finditem') If cp<>1 Then UO.Cast('Poison','finditem') cp=1 wait(2000) Endif If UO.GetDistance('finditem')>1 Then SuperWalk(0,0,'finditem') Endif wait(100)
If UO.Poisoned() AND UO.Life<60 Then If DTimer+50<UO.Timer() Then UO.UseType('0x0F07') DTimer=UO.Timer() Else If BTimer+30<UO.Timer() Then UO.BandageSelf() BTimer=UO.Timer() wait(300) Arm() Endif EndIf UO.Attack('finditem') EndIf If UO.Life<80 Then If NOT UO.Poisoned() AND DTimer+50<UO.Timer() Then UO.UseType('0x0F0C') DTimer=UO.Timer() Else If BTimer+30<UO.Timer() Then UO.BandageSelf() BTimer=UO.Timer() wait(300) Arm() Endif Endif UO.Attack('finditem') EndIf
If UO.GetGlobal('PausedScript')=='On' Then UO.Print("+++ Script paused! +++") UO.Print("+++ Script paused! +++") TempX=UO.GetX() TempY=UO.GetY() While UO.GetGlobal('PausedScript')=='On' wait(500) Wend UO.Print("+++ Script continued! +++") UO.Print("+++ Script continued! +++") SuperWalk(TempX,TempY,"") Endif
If UO.InJournal('corpse') OR Corpse<>UO.GetSerial('lastcorpse') Then wait(1000) If UO.GetDistance('lastcorpse')>1 Then SuperWalk(0,0,'lastcorpse') Endif Loot() Dist=0 Exit=1 i=0 Endif Wend Dist=Dist+1 Wend Endif i=i+1 Wend
UO.Exec('warmode 0') While UO.Life<UO.Str Healing() wait(3000) Wend end sub
############################################################### ############################################################### ; ; Shared Subs ; ############################################################### ###############################################################
#============================================================== # tohide() - try hidding char. When char lose HP, drink inviz # potion if it found in backpack # # Journal has been deleted!!! #-------------------------------------------------------------- sub tohide() If NOT UO.Hidden() Then UO.DeleteJournal() UO.UseSkill('Hiding') repeat wait(200) until UO.InJournal('cliloc# 0xA5F8|cliloc# 0xA196|cliloc# 0xA5F9|cliloc# 0xA5F5') Endif end sub
#============================================================== # CheckLag() - click on backpack and awaiting "backpack" # message in journal. # # Journal has been deleted!!! #-------------------------------------------------------------- sub CheckLag() UO.DeleteJournal() UO.Click('backpack') repeat wait(500) until UO.InJournal('backpack|cliloc# 0x9ED5') end sub
#============================================================== # Gong(counter) - playing wav-file 'counter'-times # http://www.djetta.ru/cow.wav #-------------------------------------------------------------- sub Gong(times) ; play wav-file VAR i for i=1 to times UO.Exec("playwav f:\game\uo\injection\cow") wait(1200) ; time to play sample at once next end sub
#============================================================== # Alarm() - when char lose some HP, U are informed :) #-------------------------------------------------------------- sub Alarm() VAR CharHP=60 while 1==1 wait(1000) if UO.Life<CharHP then gong(1) endif wend end sub
#============================================================== # SuperWalk(X,Y,Serial) - char is walking by dX and dY step # sub using Home, End, PgUp, PgDown keys # d'not rebind this key from default action! # walkwait - delay after keypress #-------------------------------------------------------------- sub SuperWalk(x,y,Target) VAR i VAR dir,ldir,rdir,key,olddir VAR dx,dy,Exit=0 VAR CacheLimit=9,CacheIndex="Text" DIM CacheX[10], CacheY[10] CacheX[0]="Test" While Exit<>1 If Target<>"" Then dx=UO.GetX(Target)-UO.GetX() dy=UO.GetY(Target)-UO.GetY() ; UO.Print("Target locked!") If UO.GetDistance(Target)<2 Then Exit=1 Endif Else dx=x-UO.GetX() dy=y-UO.GetY() If dx==0 AND dy==0 Then Exit=1 Endif
Endif If dx<>0 AND dy<>0 Then If dx>0 AND dy>0 Then ; GoSE dir=3 ldir=2 rdir=4 key=40 ; DownArrow olddir=UO.GetDir() If StepArrow(UO.GetX(),UO.GetY(),dir,ldir,rdir,key) Then If olddir==2 Then ; GoNE dir=1 ldir=0 rdir=1 key=39 ; RightArrow While UO.GetDir()<>1 StepArrow(UO.GetX(),UO.GetY(),dir,ldir,rdir,key) Wend Else ; GoSW dir=5 ldir=5 rdir=6 key=37 ; LeftArrow While UO.GetDir()<>5 StepArrow(UO.GetX(),UO.GetY(),dir,ldir,rdir,key) Wend Endif Endif Endif
If dx>0 AND dy<0 Then ; GoNE dir=1 ldir=0 rdir=2 key=39 ; RightArrow olddir=UO.GetDir() If StepArrow(UO.GetX(),UO.GetY(),dir,ldir,rdir,key) Then If olddir==0 Then ; GoWN dir=7 ldir=6 rdir=7 key=38 ; UpArrow While UO.GetDir()<>7 StepArrow(UO.GetX(),UO.GetY(),dir,ldir,rdir,key) Wend Else ; GoSE dir=3 ldir=3 rdir=4 key=40 ; DownArrow While UO.GetDir()<>3 StepArrow(UO.GetX(),UO.GetY(),dir,ldir,rdir,key) Wend Endif Endif Endif
If dx<0 AND dy>0 Then ; GoSW dir=5 ldir=4 rdir=6 key=37 ; LeftArrow olddir=UO.GetDir() If StepArrow(UO.GetX(),UO.GetY(),dir,ldir,rdir,key) Then If olddir==6 Then ; GoWN dir=7 ldir=7 rdir=0 key=38 ; UpArrow While UO.GetDir()<>7 StepArrow(UO.GetX(),UO.GetY(),dir,ldir,rdir,key) Wend Else ; GoSE dir=3 ldir=2 rdir=3 key=40 ; DownArrow While UO.GetDir()<>3 StepArrow(UO.GetX(),UO.GetY(),dir,ldir,rdir,key) Wend Endif Endif Endif
If dx<0 AND dy<0 Then ; GoWN dir=7 ldir=6 rdir=0 key=38 ; UpArrow olddir=UO.GetDir() If StepArrow(UO.GetX(),UO.GetY(),dir,ldir,rdir,key) Then If olddir==0 Then ; GoNE dir=1 ldir=1 rdir=2 key=39 ; RightArrow While UO.GetDir()<>1 StepArrow(UO.GetX(),UO.GetY(),dir,ldir,rdir,key) Wend Else ; GoSW dir=5 ldir=4 rdir=5 key=37 ; LeftArrow While UO.GetDir()<>5 StepArrow(UO.GetX(),UO.GetY(),dir,ldir,rdir,key) Wend Endif Endif Endif Endif If dx<>0 AND dy==0 Then If dx>0 Then ; GoE dir=2 key=34 ; PgDown olddir=UO.GetDir() If StepEdit(UO.GetX(),UO.GetY(),dir,key) Then If olddir==2 Then ; GoSE dir=3 ldir=3 rdir=4 key=40 ; DownArrow While UO.GetDir()<>3 StepArrow(UO.GetX(),UO.GetY(),dir,ldir,rdir,key) Wend Else ; GoNE dir=1 ldir=1 rdir=0 key=39 ; RightArrow While UO.GetDir()<>1 StepArrow(UO.GetX(),UO.GetY(),dir,ldir,rdir,key) Wend Endif Endif Endif If dx<0 Then ; GoW dir=6 key=36 ; Home key olddir=UO.GetDir() If StepEdit(UO.GetX(),UO.GetY(),dir,key) Then If olddir==0 Then ; GoWN dir=7 ldir=7 rdir=0 key=38 ; UpArrow While UO.GetDir()<>7 StepArrow(UO.GetX(),UO.GetY(),dir,ldir,rdir,key) Wend Else ; GoSW dir=5 ldir=4 rdir=5 key=37 ; LeftArrow While UO.GetDir()<>5 StepArrow(UO.GetX(),UO.GetY(),dir,ldir,rdir,key) Wend Endif Endif Endif Endif
If dx==0 AND dy<>0 Then If dy>0 Then ; GoS dir=4 key=35 ; End If StepEdit(UO.GetX(),UO.GetY(),dir,key) Then If olddir==2 Then ; GoSE dir=3 ldir=2 rdir=3 key=40 ; DownArrow While UO.GetDir()<>3 StepArrow(UO.GetX(),UO.GetY(),dir,ldir,rdir,key) Wend Else ; GoSW dir=5 ldir=6 rdir=5 key=37 ; LeftArrow While UO.GetDir()<>5 StepArrow(UO.GetX(),UO.GetY(),dir,ldir,rdir,key) Wend Endif Endif Endif If dy<0 Then ;GoN dir=0 key=33 ; PgUp olddir=UO.GetDir() If StepEdit(UO.GetX(),UO.GetY(),dir,key) Then If olddir==2 Then ; GoNE dir=1 ldir=1 rdir=2 key=39 ; RightArrow While UO.GetDir()<>1 StepArrow(UO.GetX(),UO.GetY(),dir,ldir,rdir,key) Wend Else ; GoWN dir=7 ldir=7 rdir=6 key=38 ; UpArrow While UO.GetDir()<>7 StepArrow(UO.GetX(),UO.GetY(),dir,ldir,rdir,key) Wend Endif Endif Endif Endif Wend end sub
sub StepEdit(x,y,dir,key) VAR walkwait=80 VAR ErrLevel=0 If UO.GetDir()<>dir Then UO.Press(key) wait(walkwait) If UO.GetDir()<>dir Then CheckLag() Endif Endif UO.Press(key) wait(walkwait) If x==UO.GetX() AND y==UO.GetY() Then CheckLag() If x==UO.GetX() AND y==UO.GetY() Then ;zatik ErrLevel=1 Endif Endif Return ErrLevel end sub
sub StepArrow(x,y,dir,ldir,rdir,key) VAR walkwait=80 VAR ErrLevel=0 If UO.GetDir()<>dir Then UO.Press(key) wait(walkwait) If UO.GetDir()<>dir AND UO.GetDir()<>ldir AND UO.GetDir()<>rdir Then CheckLag() Endif Endif
If UO.GetX()==x AND UO.GetY()==y Then UO.Press(key) wait(walkwait) If UO.GetDir()==dir AND UO.GetX()==x AND UO.GetY()==y Then CheckLag() If UO.GetDir()==dir AND UO.GetX()==x AND UO.GetY()==y Then ; zatik ErrLevel=1 Endif Endif Endif Return ErrLevel end sub
############################################################### ############################################################### ; ; Hotkeys Subs ; ############################################################### ###############################################################
sub PausedSwitch() If UO.GetGlobal('PausedScript')=='Off' Then UO.SetGlobal('PausedScript','On') Else UO.SetGlobal('PausedScript','Off') Endif end sub
#============================================================== # Healing() - memoryzed current weapon, bandageself, armed #-------------------------------------------------------------- sub Healing() UO.SetArm('CWeapon') UO.Exec("bandageself") wait(500) UO.Arm('CWeapon') end sub
#============================================================== # Cure() - cast cure to self from scroll, if she found # or from spellbook #-------------------------------------------------------------- sub Cure() VAR ManaNeed=6 VAR ManaNeedScroll=3 If UO.Poisoned() Then If UO.Mana>=ManaNeed Then UO.Cast('Cure','self') UO.Print("Spell!!!") Else UO.Print("Low mana spell!!!") Endif Else UO.Print("You allready not sick!!!") Endif end sub
#============================================================== # Heal() - cast heal to self from scroll, if she found # or from spellbook #-------------------------------------------------------------- sub Heal() VAR ManaNeed=4 VAR ManaNeedScroll=2 If UO.Life<UO.Str Then If UO.Mana>=ManaNeed Then UO.Cast('Heal','self') UO.Print("Spell!!!") Else UO.Print("Low mana spell!!!") Endif Else UO.Print("Your HP at maximum!!!") Endif end sub
#============================================================== # GHeal() - cast greater heal to self from scroll, if she # found or from spellbook #-------------------------------------------------------------- sub GHeal() VAR ManaNeed=11 VAR ManaNeedScroll=5 If UO.Life<UO.Str Then If UO.Mana>=ManaNeed Then UO.Cast('Greater Heal','self') UO.Print("Spell!!!") Else UO.Print("Low mana spell!!!") Endif Else UO.Print("Your HP at maximum!!!") Endif end sub
#============================================================== # Loot() - looting corpse and from ground. Savage. #-------------------------------------------------------------- sub Loot() VAR WaitTime=500 VAR Exit=0, i, FromCorpse=0, Rezak='0x1441' DIM Loot[10]
UO.Set('finddistance',3) Loot[0]=0x19B9 ; ore Loot[1]=0x0EED ; gp Loot[2]=0x1079 ; Hides Loot[3]=0x14EB ; Treassure Map Loot[4]=0x09F1 ; Raw ribs Loot[5]=0x1BD1 ; Feathers Loot[6]=0x1081 ; leather Loot[7]=0x0F0A ; Poison Potion Loot[8]=0x09B9 ; Raw Bird UO.WaitTargetObject('lastcorpse') UO.UseType(Rezak) wait(1000)
UO.DeleteJournal() For i=0 to 8 Exit=0 While Exit<>1 UO.FindType(Loot[i],-1,'lastcorpse') If UO.FindCount() Then If i==2 Then UO.WaitTargetObject('finditem') UO.UseType('0x0F9F') Else UO.MoveItem('finditem','0','LootBag') Endif wait(WaitTime) Else Exit=1 Endif Wend Next UO.Print("!!! Polutal!") end sub
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