I tried to use this lumberjacking script:
Code:
#==============================================================
# lj() - LumberJacking
#
# Journal has been deleted!!!
#--------------------------------------------------------------
sub lj()
UO.Exec('exec alarm')
while NOT UO.Dead()
lj1()
lj2()
lj3()
wend
end sub
sub lj1()
VAR ct=1,StepCount
DIM dbX[6],deX[6],dbY[6],deY[6],Dir[6]
;----- InitTrack-----
dbX[1]=2078
deX[1]=2078
dbY[1]=2082
deY[1]=2139
Dir[1]=1
dbX[2]=2086
deX[2]=2086
dbY[2]=2130
deY[2]=2087
Dir[2]=-1
dbX[3]=2094
deX[3]=2094
dbY[3]=2073
deY[3]=2133
Dir[3]=1
dbX[4]=2102
deX[4]=2102
dbY[4]=2130
deY[4]=2096
Dir[4]=-1
dbX[5]=2102
dbY[5]=2096
;--------------------
mrecal(0x400ACC97) ; start position
for ct=1 to 4
repeat
tohide()
chopit(278,171,6)
chopit(362,253,2)
StepCount=1
while UO.GetY()<>deY[ct] AND StepCount<=3
walk(0,1*Dir[ct],0)
StepCount=StepCount+1
wend
until UO.GetY()==deY[ct]
walk(dbX[ct+1]-deX[ct],dbY[ct+1]-deY[ct],0)
next
mrecal(0x4008B896) ; home
logunload()
end sub
sub lj2()
VAR ct=1,StepCount
DIM dbX[6],deX[6],dbY[6],deY[6],Dir[6]
;----- InitTrack-----
dbX[1]=3382
deX[1]=3382
dbY[1]=426
deY[1]=474
Dir[1]=1
dbX[2]=3374
deX[2]=3374
dbY[2]=474
deY[2]=502
Dir[2]=1
dbX[3]=3366
deX[3]=3366
dbY[3]=516
deY[3]=484
Dir[3]=-1
dbX[4]=3358
deX[4]=3358
dbY[4]=510
deY[4]=432
Dir[4]=-1
dbX[5]=3358
dbY[5]=432
;--------------------
mrecal(0x4008B064) ; start position
for ct=1 to 4
repeat
tohide()
chopit(278,171,6)
chopit(362,253,2)
StepCount=1
while UO.GetY()<>deY[ct] AND StepCount<=3
walk(0,1*Dir[ct],0)
StepCount=StepCount+1
wend
until UO.GetY()==deY[ct]
walk(dbX[ct+1]-deX[ct],dbY[ct+1]-deY[ct],0)
next
mrecal(0x4008B896) ; home
logunload()
end sub
sub lj3()
VAR ct=1,StepCount
DIM dbX[6],deX[6],dbY[6],deY[6],Dir[6]
;----- InitTrack-----
dbX[1]=3266
deX[1]=3266
dbY[1]=261
deY[1]=326
Dir[1]=1
dbX[2]=3258
deX[2]=3258
dbY[2]=378
deY[2]=250
Dir[2]=-1
dbX[3]=3246
deX[3]=3246
dbY[3]=219
deY[3]=310
Dir[3]=1
dbX[4]=3238
deX[4]=3238
dbY[4]=315
deY[4]=348
Dir[4]=1
dbX[5]=3238
dbY[5]=348
;--------------------
mrecal(0x4008B06A) ; start position
for ct=1 to 4
repeat
tohide()
chopit(278,171,6)
chopit(362,253,2)
StepCount=1
while UO.GetY()<>deY[ct] AND StepCount<=3
walk(0,1*Dir[ct],0)
StepCount=StepCount+1
wend
until UO.GetY()==deY[ct]
walk(dbX[ct+1]-deX[ct],dbY[ct+1]-deY[ct],0)
next
mrecal(0x4008B896) ; home
logunload()
end sub
sub chopit(ChopX,ChopY,Dir)
VAR LastTimer,WaitTime=90, Last=0, Exit
VAR MaxWeight=800
VAR ChopCount, MaxChopCount=100
if UO.Weight>MaxWeight then
unload()
endif
ChopCount=0
repeat
Exit=0
CheckLag()
If Last then
UO.WaitTargetTile('lasttile')
UO.UseType('0x0F43') ; hatchet
Else
UO.UseType('0x0F43') ; hatchet
wait(400)
UO.LClick(ChopX,ChopY)
Last=1
endif
wait(1000)
If UO.GetDir()==Dir Then
LastTimer=UO.Timer()
while NOT UO.InJournal("You put") AND NOT UO.InJournal("You hack") AND NOT UO.InJournal("There are no") AND NOT UO.InJournal("That is too") AND NOT UO.InJournal("It appears") AND NOT UO.InJournal("You can") AND NOT LastTimer+WaitTime<UO.Timer()
wait(100)
wend
If LastTimer+WaitTime<UO.Timer() Then
Exit=1
Endif
if UO.InJournal("You hack") then
repeat
wait(100)
until UO.InJournal("You put") OR LastTimer+WaitTime<UO.Timer()
endif
ChopCount=ChopCount+1
Else
Exit=1
Endif
until UO.InJournal("There are no") OR UO.InJournal("That is too") OR UO.InJournal("It appears") OR UO.InJournal("You can") OR ChopCount>=MaxChopCount OR Exit==1
end sub
sub unload()
VAR TempRune=0x4008B061
markrune:
CheckLag()
UO.WaitTargetObject(TempRune)
UO.Cast('Mark')
wait(4000)
If UO.InJournal("spell fizzles") then
goto markrune
endif
mrecal(0x4008B896) ; home
logunload()
mrecal(TempRune)
end sub
sub logunload()
UO.SetReceivingContainer('0x40082EBA')
wait(500)
begin:
UO.FindType('0x1BDD') ; logs
if UO.GetQuantity('finditem')>0 then
UO.Grab('0','finditem')
wait(800)
goto begin
endif
UO.UnSetReceivingContainer()
end sub
sub mrecal(rune)
repeat
CheckLag()
UO.WaitTargetObject(rune)
UO.Cast('Recal')
wait(4000)
until NOT UO.InJournal("spell fizzles")
markrune:
If UO.InJournal("fades completely") then
CheckLag()
UO.WaitTargetObject(rune)
UO.Cast('Mark')
endif
wait(4000)
If UO.InJournal("spell fizzles") then
goto markrune
endif
end sub
###############################################################
###############################################################
;
; Shared Subs
;
###############################################################
###############################################################
#==============================================================
# tohide() - try hidding char. When char lose HP, drink inviz
# potion if it found in backpack
#
# Journal has been deleted!!!
#--------------------------------------------------------------
sub tohide()
VAR CharHP=150
while NOT UO.Hidden()
UO.DeleteJournal()
UO.FindType('0x0F0E','0x0631','my')
if UO.Life<CharHP AND UO.FindCount() then
UO.UseType('0x0F0E','0x0631') ; inviz potion
wait(2000)
else
UO.Exec('warmode 0')
UO.UseSkill('Hiding')
repeat
wait(50)
until UO.InJournal('You have hidden') OR UO.InJournal('seem to hide') OR UO.InJournal('preoccupied')
endif
wend
end sub
#==============================================================
# CheckLag() - click on backpack and awaiting "backpack"
# message in journal.
#
# Journal has been deleted!!!
#--------------------------------------------------------------
sub CheckLag()
UO.DeleteJournal()
UO.Click('backpack')
repeat
wait(50)
until UO.InJournal('backpack')
end sub
#==============================================================
# Gong(counter) - playing wav-file 'counter'-times
#--------------------------------------------------------------
sub Gong(times) ; play wav-file
VAR i
for i=1 to times
UO.Exec("playwav c:\game\uo\cow")
wait(1200) ; time to play sample at once
next
end sub
#==============================================================
# Alarm() - when char lose some HP, U are informed :)
#--------------------------------------------------------------
sub Alarm()
VAR CharHP=150
while 1==1
wait(1000)
if UO.Life<CharHP then
gong(1)
endif
wend
end sub
#==============================================================
# Walk(dX,dY) - char is walking by dX and dY step
# sub using Home, End, PgUp, PgDown keys
# d'not rebind this key from default action!
#
# dX - W->E direction of walking
# -dX - W<-E direction of walking
# dY - N->S direction of walking
# -dY - N<-S direction of walking
# walkwait - delay after keypress
#--------------------------------------------------------------
sub Walk(dx,dy,Check)
VAR i, walkwait=300
VAR DestX,DestY
DestX=UO.GetX()+dx
DestY=UO.GetY()+dy
while DestX<>UO.GetX()
dx=DestX-UO.GetX()
If dx<>0 then
If dx>0 then
If UO.GetDir()<>2 then
UO.Press(34)
wait(walkwait)
If Check Then
CheckPause()
Endif
Endif
For i=1 to dx
UO.Press(34)
wait(walkwait)
If Check Then
CheckPause()
Endif
next
Else
If UO.GetDir()<>6 then
UO.Press(36)
wait(walkwait)
If Check Then
CheckPause()
Endif
Endif
For i=1 to dx*-1
UO.Press(36)
wait(walkwait)
If Check Then
CheckPause()
Endif
next
Endif
Endif
If Check Then
CheckPause()
Endif
wend
while DestY<>UO.GetY()
dy=DestY-UO.GetY()
If dy<>0 then
If dy>0 then
If UO.GetDir()<>4 then
UO.Press(35)
wait(walkwait)
If Check Then
CheckPause()
Endif
Endif
For i=1 to dy
UO.Press(35)
wait(walkwait)
If Check Then
CheckPause()
Endif
next
Else
If UO.GetDir()<>0 then
UO.Press(33)
wait(walkwait)
If Check Then
CheckPause()
Endif
Endif
For i=1 to dy*-1
UO.Press(33)
wait(walkwait)
If Check Then
CheckPause()
Endif
next
Endif
endif
If Check Then
CheckPause()
Endif
wend
end sub
But I really don't get it... for the init track I have to setup the coordinates right? I tried to but it dosn't do shit.. can anyone help?