Yoko

All sides of Injection
It is currently 2025-10-28 07:00:02

All times are UTC+02:00




Post new topic  Reply to topic  [ 2 posts ] 
Author Message
PostPosted: 2007-05-25 14:33:45 
Offline

Joined: 2007-04-30 13:05:27
Posts: 11
sub WarTraining()
uo.setarm('current armor')
var x = uo.getX()
var y = uo.getY()
var time = uo.timer(), tx, ty
uo.addObject('opponent')
while uo.targeting()
wait(200)
wend
uo.addObject('bandages')
while uo.targeting()
wait(200)
wend
if uo.getX()-uo.getX('opponent') > 1 || uo.getX('opponent')-uo.getX() > 1 || uo.getY()-uo.getY('opponent') > 1 || uo.getY('opponent')-uo.getY() > 1 then
uo.print('Ïåðñîíàæè äîëæíû ñòîÿòü ðÿäîì!')
return
endif
if uo.getX() > uo.getX('opponent') then
tx = x+1
ty = y
else
if uo.getX('opponent') > uo.getX() then
tx = x-1
ty = y
else
if uo.getY() > uo.getY('opponent') then
tx = x
ty = y+1
else
if uo.getY('opponent') > uo.getY() then
tx = x
ty = y-1
else
uo.print('Âû äîëæíû áûòü íà ðàññòîÿíèè!!')
return
endif
endif
endif
endif
uo.warmode(true)
uo.attack('opponent')
repeat
if uo.getHP() < uo.getMaxHP()/2 then
Walk(tx,ty)
uo.warmode(false)
repeat
uo.waittargetobject('self')
uo.usetype(uo.getGraphic('bandages'))
wait(350)
until uo.getHP() == uo.getMaxHP()
uo.arm('current armor')
Walk(x,y)
uo.warmode(true)
uo.attack('opponent')
endif
if uo.getHP('opponent') < uo.getMaxHP('opponent')/2 then
Walk(tx,ty)
uo.warmode(false)
repeat
uo.waittargetobject('opponent')
uo.usetype(uo.getGraphic('bandages'))
wait(350)
until uo.getHP('opponent') == uo.getMaxHP('opponent')
uo.arm('current armor')
Walk(x,y)
uo.warmode(true)
uo.attack('opponent')
endif
if uo.timer() > time + 9000 then
time = uo.timer()
UO.UseType('0x097B','0x0000')
endif
wait(700)
until uo.dead()
end sub

sub Walk(x,y)
go:
while not uo.getX() == x || not uo.getY() == y
if not uo.getX() == x then
if uo.getX() > x then
uo.press(36)
else
uo.press(34)
endif
endif
if not uo.getY() == y && uo.getX() == x then
if uo.getY() > y then
uo.press(33)
else
uo.press(35)
endif
endif
checklag()
wend
checklag()
if not uo.getX() == x || not uo.getY() == y then
goto go
endif
end sub

sub CheckLag()
if uo.Waiting()>0 then
uo.Exec('canceltarget')
end if
uo.DeleteJournal()
uo.Click('backpack')
repeat
wait(50)
until uo.InJournal('backpack')
while uo.injournal('backpack')
uo.setJournalLine(uo.Injournal('backpack')-1,'is Empty!')
wend
end sub

Когда я запускаю скрипт,он пишит,что второи чар должен стоять ближе,тоесть в притык,но впритык на дрв стрелять нельзя,может ктонеть переделать скрипт?


Top
   
PostPosted: 2007-05-25 18:01:08 
Offline
User avatar

Joined: 2006-04-02 11:33:38
Posts: 91
Narick007 wrote:
sub WarTraining()
uo.setarm('current armor')
var x = uo.getX()
var y = uo.getY()
var time = uo.timer(), tx, ty
uo.addObject('opponent')
while uo.targeting()
wait(200)
wend
uo.addObject('bandages')
while uo.targeting()
wait(200)
wend
if uo.getX()-uo.getX('opponent') > 1 || uo.getX('opponent')-uo.getX() > 1 || uo.getY()-uo.getY('opponent') > 1 || uo.getY('opponent')-uo.getY() > 1 then
uo.print('Ïåðñîíàæè äîëæíû ñòîÿòü ðÿäîì!')
return
endif
if uo.getX() > uo.getX('opponent') then
tx = x+1
ty = y
else
if uo.getX('opponent') > uo.getX() then
tx = x-1
ty = y
else
if uo.getY() > uo.getY('opponent') then
tx = x
ty = y+1
else
if uo.getY('opponent') > uo.getY() then
tx = x
ty = y-1
else
uo.print('Âû äîëæíû áûòü íà ðàññòîÿíèè!!')
return
endif
endif
endif
endif
uo.warmode(true)
uo.attack('opponent')
repeat
if uo.getHP() < uo.getMaxHP()/2 then
Walk(tx,ty)
uo.warmode(false)
repeat
uo.waittargetobject('self')
uo.usetype(uo.getGraphic('bandages'))
wait(350)
until uo.getHP() == uo.getMaxHP()
uo.arm('current armor')
Walk(x,y)
uo.warmode(true)
uo.attack('opponent')
endif
if uo.getHP('opponent') < uo.getMaxHP('opponent')/2 then
Walk(tx,ty)
uo.warmode(false)
repeat
uo.waittargetobject('opponent')
uo.usetype(uo.getGraphic('bandages'))
wait(350)
until uo.getHP('opponent') == uo.getMaxHP('opponent')
uo.arm('current armor')
Walk(x,y)
uo.warmode(true)
uo.attack('opponent')
endif
if uo.timer() > time + 9000 then
time = uo.timer()
UO.UseType('0x097B','0x0000')
endif
wait(700)
until uo.dead()
end sub

sub Walk(x,y)
go:
while not uo.getX() == x || not uo.getY() == y
if not uo.getX() == x then
if uo.getX() > x then
uo.press(36)
else
uo.press(34)
endif
endif
if not uo.getY() == y && uo.getX() == x then
if uo.getY() > y then
uo.press(33)
else
uo.press(35)
endif
endif
checklag()
wend
checklag()
if not uo.getX() == x || not uo.getY() == y then
goto go
endif
end sub

sub CheckLag()
if uo.Waiting()>0 then
uo.Exec('canceltarget')
end if
uo.DeleteJournal()
uo.Click('backpack')
repeat
wait(50)
until uo.InJournal('backpack')
while uo.injournal('backpack')
uo.setJournalLine(uo.Injournal('backpack')-1,'is Empty!')
wend
end sub

Когда я запускаю скрипт,он пишит,что второи чар должен стоять ближе,тоесть в притык,но впритык на дрв стрелять нельзя,может ктонеть переделать скрипт?


могу предложить такой скрипт!
Code:
sub main() 
VAR E, t, Enemy='0x002F8F28' , MinHP=70, G=true, L, Weap='0x402CC6AB' ; type of weapon
UO.Attack(Enemy)
UO.DeleteJournal()
while G==true
wait(500)
if not UO.ObjAtLayer("Rhand") then
UO.FindType(Weap,-1,'backpack')
if UO.FindCount() then
UO.Equip('Rhand','finditem')
endif
endif
if UO.InJournal("stay") or UO.Life<MinHP then
UO.Say("stay")
t=UO.Timer()
repeat
E=true
UO.Exec('warmode 0')
wait(500)
if UO.WarMode()==1 then
E=false
UO.Say("stay")
t=UO.Timer()
endif
until E==true and UO.Timer()>=t+30
CheckLag()
UO.SetArm('myarm')
while UO.Life<UO.Str
L=UO.Life
UO.Exec('warmode 0')
DelJ("the")
t=UO.Timer()
UO.Exec('bandageself')
repeat
Wait(500)
until UO.InJournal("You put") or UO.InJournal("barely help") or UO.InJournal("need healing") or UO.Life<L or UO.Timer()>t+100
CheckLag()
if UO.Life<L then
UO.Say("stay")
endif
wend
CheckBandage()
UO.Arm('myarm')
if not UO.InJournal("go") then
UO.Say("go")
repeat
wait(50)
until UO.InJournal("go") or UO.Life<UO.Str
DelJ(UO.GetName()+": go")
repeat
wait(50)
until UO.InJournal("go") or UO.Life<UO.Str
else
UO.Say("go")
endif
UO.DeleteJournal()
UO.Attack(Enemy)
endif
if UO.Dead() then
UO.Exec('warmode 1')
endif
wend
end sub

sub DelJ(s)
VAR MN=UO.InJournal(s)
while MN > 0
UO.SetJournalLine(MN-1, '')
MN=UO.InJournal(s)
wend
end sub

sub CheckLag()
DelJ("backpack")
UO.Click('backpack')
repeat
wait(500)
until UO.InJournal('backpack')
end sub

sub CheckBandage()
VAR Banka='0x400268DB' ; ID of wash basin
UO.waittargetobject(banka)
UO.usetype(0x0e20)
Wait(1000)


Top
   
Display posts from previous:  Sort by  
Post new topic  Reply to topic  [ 2 posts ] 

All times are UTC+02:00


Who is online

Users browsing this forum: No registered users and 3 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB® Forum Software © phpBB Limited