Уважаемые помоги сделать так что бы погда появлялся
Sea Serpent
его убивал , он у меня тупо рыбачит дальше ( не одевает оружее и щиток )
Code: sub main() uo.deletejournal() var mx, my, mz, i, j mx = UO.GetX("self") my = UO.GetY("self") mz = UO.GetZ("self") for i = mx+2 to mx+6 for j = my-6 to my+6 if UO.InJournal(":") and uo.injournal("Sea Serpent") then uo.exec("terminate main; exec killsea") endif if UO.InJournal(":") and uo.injournal("Water Elemental") then uo.exec("terminate main; exec killelem") endif UO.Print("Now Fishing In: "+str(mx-i)+" "+str(my-j)) UO.Waittargettile("1341", str(i), str(j), str(mz)) UO.Usetype("0x0DBF") uo.deletejournal() while not UO.InJournal("You pull") and not UO.InJournal("location") and not UO.InJournal("no fish") and not UO.InJournal("but fail") and not UO.InJournal("far away") and not UO.InJournal("in water") wait(100) if uo.life < 60 then uo.closeuo() endif wend next next uo.sayu("back") wait(6000) uo.sayu("stop") unloadc("0x400228C7") uo.exec("exec main") end sub
sub unloadc(container) uo.canceltarget() uo.ignorereset() uo.findtype("-1","-1","backpack") while uo.findcount() uo.print(str(uo.findcount())+" left") if (uo.getgraphic("finditem")<>"0x13FE" and uo.getgraphic("finditem")<>"0x13F6" and uo.getgraphic("finditem")<>"0x0E21" and uo.getgraphic("finditem")<>"0x1B76" and uo.getgraphic("finditem")<>"0x0EFA") or uo.getquantity("finditem")>500 then uo.moveitem("finditem","-1",container) wait(200) end if uo.ignore("finditem") uo.findtype("-1","-1","backpack") wend end sub
sub killsea()
If UO.Count('0x0E21', '0x0000')<50 then UO.FindType('0x0E21', '0x0000', 0x4005B361) UO.Grab("50","finditem") Wait(1100) endif
VAR LastTimer, Sea UO.UnSetcatchbag() LastTimer=UO.Timer() uo.usetype('0x13FE') ;weapon wait(1100) uo.waittargetground() UO.UseType('0x1B78') ;shield wait(1100)
UO.DeleteJournal() UO.Exec('warmode 1')
UO.FindType('0x0096',-1,'ground') Sea=UO.GetSerial('finditem') UO.Attack(Sea) repeat wait(1100) If UO.Life<100 Then repeat UO.Bandageself() wait(2500) UO.Attack(Sea) until UO.Life>=115 Endif
until UO.IsNPC(Sea)==0 wait(3000)
UO.Attack(Sea) UO.FindType('0x0096',-1,'ground') If UO.GetQuantity('finditem')>0 Then wait(1100) UO.Attack(Sea) killsea() Endif
UO.Exec('warmode 0') wait(1100)
wait(1100) uo.waittargetobject("lastcorpse") uo.usetype('0x13F6') wait(500) uo.findtype("-1","-1","lastcorpse") while uo.findcount() uo.moveitem("finditem") uo.ignore("finditem") wait(1200) uo.findtype("-1","-1","lastcorpse") wend wait(500) uo.exec("exec main") end sub
sub killelem()
VAR LastTimer, elem UO.UnSetcatchbag() LastTimer=UO.Timer() uo.usetype('0x13FE') ;weapon wait(1100) uo.waittargetground() UO.UseType('0x1B78') ;shield wait(1100)
UO.DeleteJournal() UO.Exec('warmode 1')
UO.FindType('0x0010',-1,'ground') elem=UO.GetSerial('finditem') UO.Attack(elem) repeat wait(1000) If UO.Life<130 Then repeat UO.Bandageself() wait(2500) UO.Attack(elem) until UO.Life>=115 Endif
until UO.IsNPC(elem)==0 wait(3000)
UO.Attack(elem) UO.FindType('0x0010',-1,'ground') If UO.GetQuantity('finditem')>0 Then wait(1100) UO.Attack(elem) killelem() Endif
UO.Exec('warmode 0') wait(1000) uo.exec("exec main")
end sub
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