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pathfinding
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Author:  solin [ 2018-02-16 15:48:39 ]
Post subject:  pathfinding

Hi guys, I am in the middle of writing new mining script and I think this is the hardest part now, to create a pathfinding algorithm. I can tell what statics are good to as part of the path, I can tell what are not good and I can tell what objects are making tile impassable for me. With these known facts, I should be able to write the pathfind sc, but I lack the idea about the proper algorithm, any idea how to solve it? even in theory, it could help a lot now, or if you know some working pathfinding sc, where I can define target coords, or to define good and bad statics to move on etc, if you could link me to it, would be great.

also is there a way for function to return 2 arrays?
return array1,array2
?

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