Code:
VAR Chest='0x40084BDB' ; ИД сундука где все логи
VAR TDagger='0x0F51' ; Тип даггера
VAR TLogs='0x1BDD' ; Тип логов
VAR TTorch='0x0F64' ; Тип торчей
VAR TShaft='0x1BD4' ; Тип шафтов
VAR CLogs='0x0000' ; Цвет логов
VAR TorchBag='0x40084BDB'
; В руке или паке даггер, в сундуке логи и запускаем !!!
sub BowCraft_shaft()
uo.useobject(Chest)
wait(200)
while UO.SkillVal('Bowcraft') < 650
UO.FindType(TLogs,CLogs,'backpack')
if not uo.findcount() then
uo.findtype(TLogs,CLogs,Chest)
if uo.findcount() then
uo.moveitem('finditem',2,'backpack',44,121,0)
endif
endif
wait(300)
uo.findtype(TLogs,CLogs,'backpack')
if uo.findcount() then
uo.moveitem('finditem',1,'backpack',44,65,0)
endif
wait(300)
uo.Waittargettype(TLogs)
uo.Usetype(TDagger)
uo.WaitMenu('What do you want to carve the wood into?','shaft')
wait(3100)
if uo.Journal(0)=='World is saving now...' then
uo.deletejournal('World is saving now...')
wait(70000)
endif
uo.findtype(TShaft,-1,'backpack')
if uo.getquantity('finditem')>25 then
uo.moveitem('finditem',0,Chest)
wait(1000)
endif
wend
end sub
sub BowCraft_torch()
VAR L
dim ColLog[13]
ColLog[0]=12 ; count
ColLog[1]='0x047C' ; Oak Logs
ColLog[2]='0x0279' ; Red Tree Logs
ColLog[3]='0x096B' ; Dark Tree Logs
ColLog[4]='0x0237' ; Swamp Logs
ColLog[5]='0x0482' ; Silver Leaf Logs
ColLog[6]='0x010F' ; Keranit Logs
ColLog[7]='0x0014' ; Perit Logs
ColLog[8]='0x03C1' ; Petrified Logs
ColLog[9]='0x0085' ; Dragon Tree Logs
ColLog[10]='0x04C2' ; Vampire Tree Logs
ColLog[11]='0x0033' ; Eridan Logs
ColLog[12]='0x002B' ; Hellios Logs
uo.useobject(Chest)
wait(2000)
for L=1 to ColLog[0]
uo.findtype(TLogs,ColLog[L],Chest)
while uo.findcount()
uo.moveitem('finditem',50,'backpack')
wait(1000)
uo.findtype(TLogs,ColLog[L],'backpack')
while uo.findcount()
uo.waittargetobject('finditem')
uo.usetype(TDagger)
uo.waitmenu('What do you want to carve the wood into?','Items','Items','torch')
uo.deletejournal()
YouPut()
uo.findtype(TLogs,ColLog[L],'backpack')
wend
DropTorch()
uo.findtype(TLogs,ColLog[L],Chest)
wend
next
end sub
Sub YouPut()
var n
for n=0 to 100
if uo.injournal('You put the torch in your pack.|You fail to create the item') then
return
else
if uo.injournal('World is saving now...') then
uo.deletejournal('World is saving now...')
wait(70000)
endif
wait(100)
endif
next
endsub
Sub DropTorch()
uo.findtype(TTorch,-1,'backpack')
while uo.findcount()
uo.moveitem('finditem',0,Chest)
wait(1000)
uo.findtype(TTorch,-1,'backpack')
wend
endsub
По-идее так.
Будет работать на последней версии инжекта (или любой, начиная с версии 13 года)