Yoko http://forum.yoko.com.ua/ |
|
cast paralyze field at coords http://forum.yoko.com.ua/viewtopic.php?f=17&t=15789 |
Page 1 of 1 |
Author: | Dment [ 2010-06-24 20:33:49 ] |
Post subject: | cast paralyze field at coords |
Code: sub test() It doesnt work. Can you help me guys? |
Author: | Mirage [ 2010-06-24 21:19:02 ] |
Post subject: | Re: cast paralyze field at coords |
uo.waittargettile(TILE,x,y,z) tile = 0 or 400 |
Author: | Dment [ 2010-06-27 00:42:45 ] |
Post subject: | Re: cast paralyze field at coords |
i dont undestart this :S |
Author: | Mirage [ 2010-06-27 10:05:53 ] |
Post subject: | Re: cast paralyze field at coords |
Code: sub test() or Code: sub test() many examples on the forum. |
Author: | Dment [ 2010-06-27 13:09:40 ] |
Post subject: | Re: cast paralyze field at coords |
yaya i did that. it worked but i dont undestart the difference of 400 and 0 |
Author: | Mirage [ 2010-06-27 15:02:00 ] |
Post subject: | Re: cast paralyze field at coords |
for 0 takes the value of any tile on the groung 400 = human |
Page 1 of 1 | All times are UTC+02:00 |
Powered by phpBB® Forum Software © phpBB Limited https://www.phpbb.com/ |