Приветствую,есть рабочий скрипт на бегининг:
Code: var book1='0x4005BC6D' #runebook 1 var book2='0x4005BC6D' #runebook 2 sub begging() var k,j,b var second=1 # 0 - two runebooks, 1 - one runebook.
#---------------------------------------- # NPC ID [,info] #---------------------------------------- DIM ven[16] ven[1]='0x000DF02C' #Minoc jew ven[2]='0x000DE365' #Minoc jew2 ven[3]='0x000DE340' #Minoc bs ven[4]='0x000DE302' #Minoc arm ven[5]='0x000DE319' #Minoc prov ven[6]='0x000DEF5A' #Vesper barb ven[7]='0x000E0A7D' #Vesper bank ven[8]='0x000DCF21' #Vesper tail ven[9]='0x000DC5D7' #Vesper tink ven[10]='0x000DBD85' #Vesper heller ven[11]='0x000DC5F4' #Vesper arch ven[12]='0x000DBDA4' #Vesper arm ven[13]='0x000DBD97' #Vesper prov ven[14]='0x000DBDB0' #Vesper tailor2 ven[15]='0x000E009A' #Vesper map ven[16]='0x000E008F' #Vesper ship
DIM vem[16] vem[1]='0x001026BA' #Britain scribe vem[2]='0x00103B14' #Minoc bs vem[3]='0x0010C4B3' #Minoc tailor vem[4]='0x0010AA7C' #Minoc carpenter vem[5]='0x0010A387' #Minoc provisioner vem[6]='0x0010997F' #Minoc cook vem[7]='0x00103981' #Minoc tamer vem[8]='0x0010C7E6' #Minoc butcher vem[9]='0x0010477D' #Moonglow alchemic vem[10]='0x0010A2A9' #Moonglow alchemic 2 vem[11]='0x0010A201' #Britain bs vem[12]='0x0010D340' #Britain bs2 vem[13]='0x00106C5C' #Britain architect vem[14]='0x00101F70' #Britain armor2 vem[15]='0x00106143' #Britain provisioner vem[16]='0x001052B0' #Britain jeweler
while not uo.dead() for k=1 to 16 recall(book1,k) UO.DeleteJournal() repeat wait(500) SuperWalk(0,0,ven[k]) UO.WaitTargetObject(ven[k]) UO.Useskill('Begging') #wait(500) until UO.InJournal("You put the gold") or UO.InJournal("You receive") or (uo.JournalSerial(uo.InJournal("no money")-1))==ven[k] next if second==0 then for j=1 to 16 recall(book2,j) UO.DeleteJournal() repeat wait(500) SuperWalk(0,0,vem[j]) UO.WaitTargetObject(vem[j]) UO.Useskill('Begging') #wait(500) until or UO.InJournal("You put the gold") or UO.InJournal("You receive") or (uo.JournalSerial(uo.InJournal("no money")-1))==vem[j] next end if end if wend endsub
#========================================================== # Recall System # idrb - runebook id # nrune - rune number #----------------------------------------------------------
#--------------------------- # Runebook recall # reagent use #---------------------------
sub Recall(idrb,nrune) Dim gumpreturn[16] gumpreturn[1]="0x0014" gumpreturn[2]="0x0016" gumpreturn[3]="0x0018" gumpreturn[4]="0x001A" gumpreturn[5]="0x001C" gumpreturn[6]="0x001E" gumpreturn[7]="0x0020" gumpreturn[8]="0x0022" gumpreturn[9]="0x0024" gumpreturn[10]="0x0026" gumpreturn[11]="0x0028" gumpreturn[12]="0x002A" gumpreturn[13]="0x002C" gumpreturn[14]="0x002E" gumpreturn[15]="0x0030" gumpreturn[16]="0x0032" UO.Recall(idrb,gumpreturn[nrune]) UO.Exec('terminate Reconnector') wait(5000) UO.Exec('exec Reconnector') wait(5000) Uo.DeleteJournal() endsub
#============================================================== # SuperWalk(X,Y,Serial) - char is walking by dX and dY step # sub using Home, End, PgUp, PgDown keys # d'not rebind this key from default action! # walkwait - delay after keypress #--------------------------------------------------------------
sub SuperWalk(x,y,Target) VAR i VAR dir,ldir,rdir,key,olddir VAR dx,dy,Exit=0 VAR CacheLimit=9,CacheIndex="Text" DIM CacheX[10], CacheY[10]
CacheX[0]="Test" While Exit<>1 If Target<>"" Then dx=UO.GetX(Target)-UO.GetX() dy=UO.GetY(Target)-UO.GetY() ; UO.Print("Target locked!") If UO.GetDistance(Target)<2 Then return Endif Else dx=x-UO.GetX() dy=y-UO.GetY() If dx==0 AND dy==0 Then Exit=1 Endif
Endif
If dx<>0 AND dy<>0 Then If dx>0 AND dy>0 Then ; GoSE dir=3 ldir=2 rdir=4 key=40 ; DownArrow olddir=UO.GetDir() If StepArrow(UO.GetX(),UO.GetY(),dir,ldir,rdir,key) Then If olddir==2 Then ; GoNE dir=1 ldir=0 rdir=1 key=39 ; RightArrow While UO.GetDir()<>1 StepArrow(UO.GetX(),UO.GetY(),dir,ldir,rdir,key) Wend Else ; GoSW dir=5 ldir=5 rdir=6 key=37 ; LeftArrow While UO.GetDir()<>5 StepArrow(UO.GetX(),UO.GetY(),dir,ldir,rdir,key) Wend Endif Endif Endif
If dx>0 AND dy<0 Then ; GoNE dir=1 ldir=0 rdir=2 key=39 ; RightArrow olddir=UO.GetDir() If StepArrow(UO.GetX(),UO.GetY(),dir,ldir,rdir,key) Then If olddir==0 Then ; GoWN dir=7 ldir=6 rdir=7 key=38 ; UpArrow While UO.GetDir()<>7 StepArrow(UO.GetX(),UO.GetY(),dir,ldir,rdir,key) Wend Else ; GoSE dir=3 ldir=3 rdir=4 key=40 ; DownArrow While UO.GetDir()<>3 StepArrow(UO.GetX(),UO.GetY(),dir,ldir,rdir,key) Wend Endif Endif Endif
If dx<0 AND dy>0 Then ; GoSW dir=5 ldir=4 rdir=6 key=37 ; LeftArrow olddir=UO.GetDir() If StepArrow(UO.GetX(),UO.GetY(),dir,ldir,rdir,key) Then If olddir==6 Then ; GoWN dir=7 ldir=7 rdir=0 key=38 ; UpArrow While UO.GetDir()<>7 StepArrow(UO.GetX(),UO.GetY(),dir,ldir,rdir,key) Wend Else ; GoSE dir=3 ldir=2 rdir=3 key=40 ; DownArrow While UO.GetDir()<>3 StepArrow(UO.GetX(),UO.GetY(),dir,ldir,rdir,key) Wend Endif Endif Endif
If dx<0 AND dy<0 Then ; GoWN dir=7 ldir=6 rdir=0 key=38 ; UpArrow olddir=UO.GetDir() If StepArrow(UO.GetX(),UO.GetY(),dir,ldir,rdir,key) Then If olddir==0 Then ; GoNE dir=1 ldir=1 rdir=2 key=39 ; RightArrow While UO.GetDir()<>1 StepArrow(UO.GetX(),UO.GetY(),dir,ldir,rdir,key) Wend Else ; GoSW dir=5 ldir=4 rdir=5 key=37 ; LeftArrow While UO.GetDir()<>5 StepArrow(UO.GetX(),UO.GetY(),dir,ldir,rdir,key) Wend Endif Endif Endif Endif
If dx<>0 AND dy==0 Then If dx>0 Then ; GoE dir=2 key=34 ; PgDown olddir=UO.GetDir() If StepEdit(UO.GetX(),UO.GetY(),dir,key) Then If olddir==2 Then ; GoSE dir=3 ldir=3 rdir=4 key=40 ; DownArrow While UO.GetDir()<>3 StepArrow(UO.GetX(),UO.GetY(),dir,ldir,rdir,key) Wend Else ; GoNE dir=1 ldir=1 rdir=0 key=39 ; RightArrow While UO.GetDir()<>1 StepArrow(UO.GetX(),UO.GetY(),dir,ldir,rdir,key) Wend Endif Endif Endif
If dx<0 Then ; GoW dir=6 key=36 ; Home key olddir=UO.GetDir() If StepEdit(UO.GetX(),UO.GetY(),dir,key) Then If olddir==0 Then ; GoWN dir=7 ldir=7 rdir=0 key=38 ; UpArrow While UO.GetDir()<>7 StepArrow(UO.GetX(),UO.GetY(),dir,ldir,rdir,key) Wend Else ; GoSW dir=5 ldir=4 rdir=5 key=37 ; LeftArrow While UO.GetDir()<>5 StepArrow(UO.GetX(),UO.GetY(),dir,ldir,rdir,key) Wend Endif Endif Endif Endif
If dx==0 AND dy<>0 Then If dy>0 Then ; GoS dir=4 key=35 ; End If StepEdit(UO.GetX(),UO.GetY(),dir,key) Then If olddir==2 Then ; GoSE dir=3 ldir=2 rdir=3 key=40 ; DownArrow While UO.GetDir()<>3 StepArrow(UO.GetX(),UO.GetY(),dir,ldir,rdir,key) Wend Else ; GoSW dir=5 ldir=6 rdir=5 key=37 ; LeftArrow While UO.GetDir()<>5 StepArrow(UO.GetX(),UO.GetY(),dir,ldir,rdir,key) Wend Endif Endif Endif
If dy<0 Then ;GoN dir=0 key=33 ; PgUp olddir=UO.GetDir() If StepEdit(UO.GetX(),UO.GetY(),dir,key) Then If olddir==2 Then ; GoNE dir=1 ldir=1 rdir=2 key=39 ; RightArrow While UO.GetDir()<>1 StepArrow(UO.GetX(),UO.GetY(),dir,ldir,rdir,key) Wend Else ; GoWN dir=7 ldir=7 rdir=6 key=38 ; UpArrow While UO.GetDir()<>7 StepArrow(UO.GetX(),UO.GetY(),dir,ldir,rdir,key) Wend Endif Endif Endif Endif Wend end sub
sub StepEdit(x,y,dir,key) VAR walkwait=40 VAR ErrLevel=0 If UO.GetDir()<>dir Then checkstam() UO.Press(key) wait(walkwait) If UO.GetDir()<>dir Then CheckLag() Endif Endif checkstam() UO.Press(key) wait(walkwait) If x==UO.GetX() AND y==UO.GetY() Then CheckLag() If x==UO.GetX() AND y==UO.GetY() Then ;zatik ErrLevel=1 Endif Endif Return ErrLevel end sub
sub StepArrow(x,y,dir,ldir,rdir,key) VAR walkwait=40 VAR ErrLevel=0 If UO.GetDir()<>dir Then CheckLag() UO.Press(key) wait(walkwait) If UO.GetDir()<>dir AND UO.GetDir()<>ldir AND UO.GetDir()<>rdir Then CheckLag() Endif Endif
If UO.GetX()==x AND UO.GetY()==y Then checkstam() UO.Press(key) wait(walkwait) If UO.GetDir()==dir AND UO.GetX()==x AND UO.GetY()==y Then CheckLag() If UO.GetDir()==dir AND UO.GetX()==x AND UO.GetY()==y Then ; zatik ErrLevel=1 Endif Endif Endif Return ErrLevel end sub
#======================================== # Functions # chechstam() # checklag() # reconnector() #----------------------------------------
sub checkstam() var refresh = '0x0F0B' if uo.stamina < 10 then uo.findtype(refresh,-1,'backpack') if uo.findcount() then uo.usetype(refresh) wait(1000) else uo.print("Nety Refreshey! Stoim...") repeat wait(500) until uo.stamina >= 10 endif else endif endsub
sub CheckLag() uo.DeleteJournal() uo.Click('backpack') repeat wait(500) until UO.InJournal('backpack') endsub
sub Reconnector() var ReconnectTime, RFlag ReconnectTime = '0' RFlag = 1 Repeat While (UO.ObjAtLayer('Bpack') == '') if RFlag Then ReconnectTime = MakeTime() RFlag = 0 endif Wait(20000) # WorldSave Protection UO.Say('') Wait(3000) UO.Say('') Wait(3000) UO.Say('') Wait(3000) UO.LDblClick(357,164) UO.LClick(616,459) Wait(3000) WEnd Wait(3000) if (RFlag == 0) and (ReconnectTime <> '0') Then UO.Exec('terminate Begging') wait(1000) UO.Exec('exec Begging') wait(1000) UO.TextOpen() UO.TextPrint('Disconnected & Reconnected @ '+ReconnectTime) RFlag = 1 ReconnectTime = '0' endif Until false end sub
sub MakeTime() VAR D, T, Ret, i Ret = STR(UO.Time()) T = "" For i = 0 To Len(Ret) T = Ret[Len(Ret)-i] + T If (I == 2) OR (I == 4) Then T = ":" + T EndIf Next Ret = STR(UO.Date()) D = "" For i = 0 To Len(Ret) D = Ret[Len(Ret)-i] + D If (I == 2) OR (I == 4) Then D = "." + D EndIf Next Ret = T + " @ " + D RETURN Ret end sub Но дело в том,что на нашем серве вендоры перемещаются и могут уйти из магазина на улицу Как сделать,чтоб чар пытался дойти до вендора к примеру 1 минуту,если не получилось,то летел к следуещему. Или чтоб двери открывал...
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