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| script that arms a dagger when there´s none in the http://forum.yoko.com.ua/viewtopic.php?f=17&t=13278 |
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| Author: | kidbom [ 2008-02-21 06:09:06 ] |
| Post subject: | script that arms a dagger when there´s none in the |
Hello , i need a script that verify if i got a Dagger in my hands, and if it got destroyed(in training for example) , it will arm another that is in my bag . i tried with useobject and other things, but i cant make it to my arms thx for the help |
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| Author: | AGRS [ 2008-02-21 10:22:34 ] |
| Post subject: | |
Code: var daggertype = 0x1111 ;type of dagger something like that |
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| Author: | kidbom [ 2008-02-21 11:52:04 ] |
| Post subject: | |
thx for the post but the usetype don´t work, that´s my problem when you use, it only ask if you want to cut some body, it don´t arm the weapon |
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| Author: | AGRS [ 2008-02-21 13:47:01 ] |
| Post subject: | |
Code: UO.EquipT('Rhand', daggertype)
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| Author: | kidbom [ 2008-02-21 19:39:06 ] |
| Post subject: | |
thx for yout attention again i will try it tonight, thanks |
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| Author: | kidbom [ 2008-02-22 04:44:16 ] |
| Post subject: | |
it almost worked, but it keep saying "invalid layer name" it almost worked because it keeps changing the weapon how can i fix it ? it seens that it´s not looking for the item that is already in the right hand |
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| Author: | Edred [ 2008-02-22 11:23:31 ] |
| Post subject: | |
Code: var daggertype = 0x1111 ;type of dagger try it |
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