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| Pause Scripts on World Saves http://forum.yoko.com.ua/viewtopic.php?f=1&t=613 |
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| Author: | section8 [ 2004-06-21 07:49:38 ] |
| Post subject: | Pause Scripts on World Saves |
I was just wondering if this is already implemented, and if not, will it be ? |
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| Author: | Lord Ruslan Nightmare [ 2004-06-21 13:56:03 ] |
| Post subject: | |
This can be done by script, so it's not on top of ToDo list, i think... |
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| Author: | Yoko [ 2004-06-21 14:35:09 ] |
| Post subject: | |
"saves" is just server specific feature, have no relation to UO protocol. It must be implemented by user, in case he need this, using journal workaround functions. For instance, server i played have no such phenomenon as "save's lag" and users are not notifyed of this background process. |
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| Author: | section8 [ 2004-06-21 22:04:04 ] |
| Post subject: | |
I play on Defiance, and the way the saves work is that it gives you a 30 second warning, and instead of saying "Saving world state..." it just brings up a gump with all this info, so you can't even use UO.InJournal anymore. Any suggestions for this ? |
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| Author: | Yoko [ 2004-06-21 23:11:36 ] |
| Post subject: | |
if you need press something on gump, read topics on gumps workaround using ,recall command. Search for this forum. Also you may read rgis in forum archive, FAQ branch. |
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