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Pause Scripts on World Saves
http://forum.yoko.com.ua/viewtopic.php?f=1&t=613
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Author:  section8 [ 2004-06-21 07:49:38 ]
Post subject:  Pause Scripts on World Saves

I was just wondering if this is already implemented, and if not, will it be ?

Author:  Lord Ruslan Nightmare [ 2004-06-21 13:56:03 ]
Post subject: 

This can be done by script, so it's not on top of ToDo list, i think...

Author:  Yoko [ 2004-06-21 14:35:09 ]
Post subject: 

"saves" is just server specific feature, have no relation to UO protocol.
It must be implemented by user, in case he need this, using journal workaround functions.
For instance, server i played have no such phenomenon as "save's lag" and users are not notifyed of this background process.

Author:  section8 [ 2004-06-21 22:04:04 ]
Post subject: 

I play on Defiance, and the way the saves work is that it gives you a 30 second warning, and instead of saying "Saving world state..." it just brings up a gump with all this info, so you can't even use UO.InJournal anymore. Any suggestions for this ?

Author:  Yoko [ 2004-06-21 23:11:36 ]
Post subject: 

if you need press something on gump, read topics on gumps workaround using ,recall command. Search for this forum. Also you may read rgis in forum archive, FAQ branch.

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