Yoko

All sides of Injection
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PostPosted: 2004-06-21 07:49:38 
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Joined: 2004-05-26 00:02:30
Posts: 10
I was just wondering if this is already implemented, and if not, will it be ?


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PostPosted: 2004-06-21 13:56:03 
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Joined: 2004-04-25 11:11:07
Posts: 359
This can be done by script, so it's not on top of ToDo list, i think...

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PostPosted: 2004-06-21 14:35:09 
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Joined: 2004-04-03 16:49:38
Posts: 1964
"saves" is just server specific feature, have no relation to UO protocol.
It must be implemented by user, in case he need this, using journal workaround functions.
For instance, server i played have no such phenomenon as "save's lag" and users are not notifyed of this background process.


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PostPosted: 2004-06-21 22:04:04 
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Joined: 2004-05-26 00:02:30
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I play on Defiance, and the way the saves work is that it gives you a 30 second warning, and instead of saying "Saving world state..." it just brings up a gump with all this info, so you can't even use UO.InJournal anymore. Any suggestions for this ?


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PostPosted: 2004-06-21 23:11:36 
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Joined: 2004-04-03 16:49:38
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if you need press something on gump, read topics on gumps workaround using ,recall command. Search for this forum. Also you may read rgis in forum archive, FAQ branch.


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