| Yoko http://forum.yoko.com.ua/ |
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| could you make waittargettile to expect an obj's serial inst http://forum.yoko.com.ua/viewtopic.php?f=1&t=2405 |
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| Author: | paulinho4life [ 2004-12-29 21:19:53 ] |
| Post subject: | could you make waittargettile to expect an obj's serial inst |
could you make waittargettile to expect an obj's serial instead of a XYZ and grab the XYZ of that obj?" necr0potence told me to ask that, because we are trying to do a macro, to cast "X" of wall stone. Best Regards, Paulinho |
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| Author: | Yoko [ 2004-12-29 21:26:04 ] |
| Post subject: | |
waittargetobject expects object, not waittargettile i do not understand your question |
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| Author: | paulinho4life [ 2004-12-29 21:56:56 ] |
| Post subject: | Dear Yoko |
i'll try to explain... In sphere we can kill people using wall of stone. First we must cast it over the character, and cast another wall to close the character in one X. The character stays in the middle of the X, and then we can cast fire wall, killing him. But we cant target the character because its impossible "Can't target fields directly on a character" so we have to cast the spell on a tile above the other character feet. Is there any way to script a macro with that function ? to cast always on a tile above the lasttarget/lastattack Best rergards |
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| Author: | AGRS [ 2004-12-29 22:06:31 ] |
| Post subject: | |
Var TARGET = '0x????????' ;Frag Serial UO.CancelTarget() UO.WaitTargetTile('0',STR(UO.GetX(TARGET)),STR(UO.GetY(TARGET)),STR(UO.GetZ(TARGET))) UO.Cast('???') |
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| Author: | paulinho4life [ 2004-12-29 22:30:34 ] |
| Post subject: | |
thank you AGRS, i love you! =@@@@ soo much |
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| Author: | paulinho4life [ 2004-12-30 02:02:35 ] |
| Post subject: | Guys |
is there any way to put something like lasttarget instead the serial ? Because i dont want to change everytime i start a PvP. |
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| Author: | god [ 2004-12-30 02:18:41 ] |
| Post subject: | Re: Guys |
paulinho4life wrote: is there any way to put something like lasttarget instead the serial ? Because i dont want to change everytime i start a PvP.
Don't be silly lasttarget or lastcorpse or lastcontainer and similar points to an object. You can use your own object like example above or use lasttarget instead of var TARGET.. It's same ... When you use lasttarget I'm really sure You don't need change your script everytime you start PVP ... Just only target you opponent and he will be stored in lasttarget... and you your macro.. |
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| Author: | paulinho4life [ 2004-12-30 04:02:10 ] |
| Post subject: | Dear God |
i tryied but it didnt work... I guess im doing something wrong. Can you please show the modified script ? sincerely Paulinho. |
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| Author: | paulinho4life [ 2004-12-30 19:39:27 ] |
| Post subject: | |
i mean.. the modified code to lasttarget instead TARGET serial.. |
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| Author: | god [ 2004-12-30 23:15:23 ] |
| Post subject: | Re: Dear God |
paulinho4life wrote: i tryied but it didnt work... I guess im doing something wrong.
Can you please show the modified script ? sincerely Paulinho. Code: ;don't need anymore |
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| Author: | paulinho4life [ 2004-12-30 23:30:08 ] |
| Post subject: | Re: Dear God |
thank you god i love you! =@@@@ |
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| Author: | Yoko [ 2004-12-31 12:59:56 ] |
| Post subject: | |
"lasttarget", not lasttarget lasttarget is a object pointer, not variable |
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| Author: | paulinho4life [ 2004-12-31 18:57:12 ] |
| Post subject: | Thank You |
thank you yoko, i love you! =@@@@ |
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