Yoko http://forum.yoko.com.ua/ |
|
info uo.targeting http://forum.yoko.com.ua/viewtopic.php?f=1&t=14234 |
Page 1 of 1 |
Author: | iRuLez [ 2008-12-28 18:27:40 ] |
Post subject: | info uo.targeting |
some time i read in game "auto target cancelled" i think with this is due maybe a problem with a lag of server ... for remedy to this problem i thought to use uo.targeting this functions of inj should accept with the client targeting correctly but im not able to use it how i must do for use it? for example Code: uo.cast("Flame Strike") |
Author: | Grin [ 2008-12-29 02:22:11 ] |
Post subject: | |
"auto target cancelled" is Injection message, not UO server. It's happens when you use wait* functions but there was no target from server and you again use wait* function. If you want you can use uo.Waiting() and uo.CancelTarget() |
Page 1 of 1 | All times are UTC+02:00 |
Powered by phpBB® Forum Software © phpBB Limited https://www.phpbb.com/ |