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info uo.targeting
http://forum.yoko.com.ua/viewtopic.php?f=1&t=14234
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Author:  iRuLez [ 2008-12-28 18:27:40 ]
Post subject:  info uo.targeting

some time i read in game "auto target cancelled"
i think with this is due maybe a problem with a lag of server ...
for remedy to this problem i thought to use uo.targeting

this functions of inj should accept with the client targeting correctly but im not able to use it
how i must do for use it?

for example
Code:
uo.cast("Flame Strike")
while uo.targeting()
     uo.waittargetobject("laststatus")
wend

Author:  Grin [ 2008-12-29 02:22:11 ]
Post subject: 

"auto target cancelled" is Injection message, not UO server.
It's happens when you use wait* functions but there was no target from server and you again use wait* function.

If you want you can use uo.Waiting() and uo.CancelTarget()

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