Yoko

All sides of Injection
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 Post subject: info uo.targeting
PostPosted: 2008-12-28 18:27:40 
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Joined: 2006-05-04 18:40:42
Posts: 104
some time i read in game "auto target cancelled"
i think with this is due maybe a problem with a lag of server ...
for remedy to this problem i thought to use uo.targeting

this functions of inj should accept with the client targeting correctly but im not able to use it
how i must do for use it?

for example
Code:
uo.cast("Flame Strike")
while uo.targeting()
     uo.waittargetobject("laststatus")
wend


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 Post subject:
PostPosted: 2008-12-29 02:22:11 
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Expert!
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Joined: 2005-05-04 14:05:19
Posts: 2580
Location: Москва
"auto target cancelled" is Injection message, not UO server.
It's happens when you use wait* functions but there was no target from server and you again use wait* function.

If you want you can use uo.Waiting() and uo.CancelTarget()


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