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| Handles... http://forum.yoko.com.ua/viewtopic.php?f=1&t=1400 |
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| Author: | Satistaction [ 2004-09-17 18:04:08 ] |
| Post subject: | Handles... |
is there a handle that is loaded only one time after ENTER WORLD? im trying to use that on Injection::Init but it crashes when i try to selec a character, its a kind of socket listen... I try to put it on handle_enter_world, then, you can´t enter the game =/ well, im sure my code is right, cuz im using it for Half-Life too.. Thank ya in adavanced... and sorry for bad english |
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| Author: | Necr0Potenc3 [ 2004-09-17 18:28:13 ] |
| Post subject: | |
didnt quite understand what you are trying to do.. but if you want to check if the player is in the world or not, there's is a variable for that |
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| Author: | Satistaction [ 2004-09-18 04:56:36 ] |
| Post subject: | |
Necr0Potenc3 wrote: didnt quite understand what you are trying to do.. but if you want to check if the player is in the world or not, there's is a variable for that
humm... which variable? |
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| Author: | Necr0Potenc3 [ 2004-09-18 17:58:40 ] |
| Post subject: | |
I dont have any inj src code here but I think it was the m_world class if(m_world != 0) { /* the char is in the world, has a serial and yadda yadda */ } |
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| Author: | Satistaction [ 2004-09-19 05:06:12 ] |
| Post subject: | |
it still crashing... btw thank you |
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