Yoko

All sides of Injection
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 Post subject: Handles...
PostPosted: 2004-09-17 18:04:08 
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Joined: 2004-09-10 23:10:52
Posts: 14
is there a handle that is loaded only one time after ENTER WORLD?

im trying to use that on Injection::Init but it crashes when i try to selec a character, its a kind of socket listen...

I try to put it on handle_enter_world, then, you can´t enter the game =/

well, im sure my code is right, cuz im using it for Half-Life too..

Thank ya in adavanced... and sorry for bad english


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 Post subject:
PostPosted: 2004-09-17 18:28:13 
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Expert!

Joined: 2004-05-30 00:31:54
Posts: 74
didnt quite understand what you are trying to do.. but if you want to check if the player is in the world or not, there's is a variable for that


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 Post subject:
PostPosted: 2004-09-18 04:56:36 
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Joined: 2004-09-10 23:10:52
Posts: 14
Necr0Potenc3 wrote:
didnt quite understand what you are trying to do.. but if you want to check if the player is in the world or not, there's is a variable for that


humm... which variable?


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 Post subject:
PostPosted: 2004-09-18 17:58:40 
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Expert!

Joined: 2004-05-30 00:31:54
Posts: 74
I dont have any inj src code here but I think it was the m_world class

if(m_world != 0)
{
/* the char is in the world, has a serial and yadda yadda */
}


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 Post subject:
PostPosted: 2004-09-19 05:06:12 
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Joined: 2004-09-10 23:10:52
Posts: 14
it still crashing... btw
thank you ;)


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